Upcoming Events
Gen Con Australia
7/3 - 7/6 @ Brisbane, Australia

IndieCade
7/10 - 7/13 @ Bellevue, WA

E3 Media & Business Summit
7/15 - 7/17 @ Los Angeles, CA

Architecture & Design World 2008
7/21 - 7/24 @ Chicago, IL

More events...


Quick Stats
9682 people currently visiting GDNet.
2191 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!



Link to us

  search:   

Demo Night VI


Contents
  Introduction
  Frontlines: Fuel of War
  Blackwell Unbound
  U.B. Funkeys
  Marathon: Durandal
  Casablanca
  Dogfights
  Conclusion

  Printable version
  Discuss this article

Dogfights

The last game of the night fell into yet another category, this time it was through a partnership with the History Channel to release small multiplayer online games based on the scenarios depicted in their weekly television series Dogfights. This is branded gameplay taken to a new level, where you just don't have a game based on a show, you have a game based on individual episodes of a show. You can imagine the development schedule of keeping up with a weekly TV series, but Kuma has the tech for the job, as they explain.

Game Data

Dogfights is the History Channel’s top show in terms of viewers Season 2 premiered in July. Kuma releases Dogfights game episodes as the shows air on TV. The game is primarily a multiplayer experience but with each multiplayer map we also release a single-player training map.

Company: Kuma
Release Date: July 6, 2007
Platform: PC
Dev Time (calendar): 4 months to date
Team Size (full time): 3
Team Size (total): 6
Budget: not sure
Fun Fact: Flight game built on a 1st person shooter engine (i.e. Source)

Video Coverage








Conclusion