Upcoming Events
Southwest Gaming Expo
11/20 - 11/22 @ Dallas, TX

Workshop on Network and Systems Support for Games (NetGames 2009)
11/23 - 11/25 @ Paris, France

ICIDS 2009 Interactive Storytelling
12/9 - 12/11 @ Guimarães, Portugal

Global Game Jam
1/29 - 1/31  

More events...


Quick Stats
6901 people currently visiting GDNet.
2341 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!



Link to us

Link to us

  Intel sponsors gamedev.net search:   

Demo Night VII


Introduction

This year's first Demo Night, the seventh since it's inception back in 2004, was hosted once again by the Parsons New School of Design in New York City. This time around, 5 games were showcased to the audience in the usual fashion - team members would explain gameplay details as well as delve into some of the background involved with developing the games. Large Animal and Gamelab, both veterans of Demo Night, covered this aspect very well. The other games showcased talked more about gameplay than actual development, although Kris Schlacter's small fluid dynamics presentation using Flash at the end of the Princess Bride demo was very cool. So grab some munchies and a drink and make yourself comfortable, because as usual the crew from Heavy Melody was in attendance recording video of the event. For pictures, check out our Facebook gallery. If you've not experienced past Demo Nights, you can look at my coverage of Demo Night VI, which will also lead you back to Demo Night V.

As usual, the event was hosted by the NYC IGDA Chapter Coordinator Wade Tinney from Large Animal Games.





Game Park


Contents
  Introduction
  Game Park
  Jojo’s Fashion Show
  Fashion Solitaire
  Autonomous Digital Actors
  The Princess Bride Game

  Printable version
  Discuss this article