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Demo Night VII
IntroductionThis year's first Demo Night, the seventh since it's inception back in 2004, was hosted once again by the Parsons New School of Design in New York City. This time around, 5 games were showcased to the audience in the usual fashion - team members would explain gameplay details as well as delve into some of the background involved with developing the games. Large Animal and Gamelab, both veterans of Demo Night, covered this aspect very well. The other games showcased talked more about gameplay than actual development, although Kris Schlacter's small fluid dynamics presentation using Flash at the end of the Princess Bride demo was very cool. So grab some munchies and a drink and make yourself comfortable, because as usual the crew from Heavy Melody was in attendance recording video of the event. For pictures, check out my public Facebook gallery. If you've not experienced past Demo Nights, you can look at my coverage of Demo Night VI, which will also lead you back to Demo Night V. As usual, the event was hosted by the NYC IGDA Chapter Coordinator Wade Tinney from Large Animal Games. |