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IGF 08 Interviews Part 1
by Drew Sikora
Audiosurf
 Who are you and how are you involved with Audiosurf?
 What sparked your game development flame?
 What set you on the indie path?
 In this day and age, how would you define an independent game developer?
 Every year the difficulty bar lowers on making small games. How do you view the landscape of game development when everyone can make a game?
 What’s one thing you value most about this industry as opposed to other forms of entertainment?
 What made you decide to enter Audiosurf into the IGF?
 Where and when did the concept for Audiosurf originate?
 How did you settle on the visual design for Audiosurf?
 Over the course of development, what was Audiosurf’s most serious issue and how was it resolved?
 What’s one thing you did wrong that you feel could have been avoided?
 How long was Audiosurf in development? How much development time remains?
 What was used to make the game and what tools aided in development?
 What's the main thing you think makes your game fun?
 What’s next for you?
Battleships Forever
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