Clean Asia!
 Who are you and how are you involved with Clean Asia!?
 What sparked your game development flame?
 What set you on the indie path?
 In this day and age, how would you define an independent game developer?
 Every year the difficulty bar lowers on making small games. How do you view the landscape of game development when everyone can make a game?
 What’s one thing you value most about this industry as opposed to other forms of entertainment?
 What made you decide to enter Clean Asia! into the IGF?
 Where and when did the concept for Clean Asia! originate?
 Where does the visual style of your games come from?
 Over the course of development, what was Clean Asia!'s most serious issue and how was it resolved?
 What’s one thing you did wrong that you feel could have been avoided?
 What’s something you do as a team that helps you to remain focused and productive?
 How long was Clean Asia! in development? How much development time remains?
 What was used to make the game and what tools aided in development?
 What made you decide to use Game Maker? Did you consider anything else?
 Is there anything about Clean Asia! that you would like to reveal to other developers?
 What's the main thing you think makes your game fun?
 Have you been to any game development events in Sweden? What’s the development landscape like over there?
 What’s next for you?
Noitu Love 2: Devolution
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