Noitu Love 2: Devolution
Joakim Sandberg - Konjak
 Who are you and how are you involved with Noitu Love 2: Devolution?
 What sparked your game development flame?
 What set you on the indie path?
 In this day and age, how would you define an independent game developer?
 Every year the difficulty bar lowers on making small games. How do you view the landscape of game development when everyone can make a game?
 What’s one thing you value most about this industry as opposed to other forms of entertainment?
 What made you decide to enter Noitu Love 2: Devolution into the IGF?
 Where and when did the concept for Noitu Love 2: Devolution originate?
 Over the course of development, what was Noitu Love 2: Devolution's most serious issue and how was it resolved?
 What’s one thing you did wrong that you feel could have been avoided?
 What’s something you do as a team that helps you to remain focused and productive?
 What made you decide to develop this game (and others?) alone rather than with support?
 How long was Noitu Love 2: Devolution in development? How much development time remains?
 Does anything replace a schedule? Or do you simply have the goal of finishing the project and work towards it a bit each day until it's done?
 What was used to make the game and what tools aided in development?
 Did you try any other programs besides Multimedia Fusion 2? If so what made you settle on MMF2?
 When you finally do get fed up with the limits of the game creation technology, do you have any ideas yet on how you're going to go about learning to program?
 Is there anything about Noitu Love 2: Devolution that you would like to reveal to other developers?
 What's the main thing you think makes your game fun?
 What’s next for you?
The Path
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