Axiom: Overdrive
 Who are you and how are you involved with Axiom: Overdrive?
 What sparked your game development flame?
 What set you on the indie path?
 In this day and age, how would you define an independent game developer?
 Every year the difficulty bar lowers on making small games. How do you view the landscape of game development when everyone can make a game?
 What’s one thing you value most about this industry as opposed to other forms of entertainment?
 What made you decide to enter Axiom: Overdrive into the IGF?
 Where and when did the concept for Axiom: Overdrive originate?
 Over the course of development, what was Axiom: Overdrive's most serious issue and how was it resolved?
 What’s one thing you did wrong that you feel could have been avoided?
 What’s something you do as a team that helps you to remain focused and productive?
 How long was Axiom: Overdrive in development? How much development time remains?
 What was used to make the game and what tools aided in development?
 Is there anything about Axiom: Overdrive that you would like to reveal to other developers?
 What's the main thing you think makes your game fun?
 What’s next for you?
Gumboy Tournament
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