Cletus Clay
Anthony Flack, Alex Amsel - TunaSnax
 Who are you and how are you involved with Cletus Clay?
 What sparked your game development flame?
 With so many publishers and big studios struggling in today's economy, do you think this is a year where indies and small teams will really shine in terms of innovation and impact in the industry?
 Where and when did the concept for Cletus Clay originate?
 Over the course of development, what was Cletus Clay’s most serious issue and how was it resolved?
 Where did the idea to do stop-motion clay animation, of all things, come from?
 Was the stop-motion clay animation capture done entirely via traditional methods or did you have to do things a bit differently (besides extrusion Anthonyter the fact) for video game use?
 What’s one thing you did wrong that you feel could have been avoided?
 How long was Cletus Clay in development? How much development time remains?
 What was used to make the game and what tools aided in development?
 What's the main thing you think makes your game fun?
 What was the most important lesson you learned during development of this game?
 Is there anything about Cletus Clay that you would like to reveal to other developers?
 What’s next for you?
You Have To Burn The Rope
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