About the Independant Games Festival
The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the best in indie gaming, with thousands watching the award presentation before the Game Developer's Choice Awards are presented. The 2009 IGF Awards, including custom interstitials from Mega64, are available for online viewing. All GDC visitors can attend the awards. [From IGF about page]
About Monaco
Steal from the rich, keep it for yourself! Monaco is a 4-player co-op crime caper inspired by classic French heist movies and set in modern day Monte Carlo. [From IGF info page]
Follow Monaco development!
Twitter: @MonacoIsMine
Facebook: Monaco
Interview with Andy Schatz
 Who are you and how are you involved with Monaco?
 How did you become interested in game development?
 How and when did the concept for Monaco originate?
 Did you dust off old design documents or just take what you could remember and approach it from a fresh angle?
 Over the course of development, what was Monaco’s most serious issue and how was it resolved?
 Did you choose the pixel graphics style for rapid development? Or was it more of a design/mechanics issue?
 What’s one thing you did wrong (individually or as a team) that you feel could have been avoided? How?
 Do you feel that’s simply due to past experience? Choice of development platform? What do you think has made it smooth sailing (so far)?
 If there was one thing you could look back on during development and say “that was really cool” – what was it and why?
 How long has Monaco been in development? How much development time remains?
 What was used to make the game and what tools aided in development?
 What are some of the things behind your decision when choosing a platform (or multiple platforms)?
 What's the main thing you think makes your game fun?
 Were there any issues that cropped up you would define as specific to designing/implementing the co-op part of the game?
 Besides the IGF, what else have you done to get your game before players? What’s worked the best?
 Is there anything about Monaco that you would like to reveal to other developers?
 How did you feel about the judge’s feedback for your game?
 So I guess you get a break from hosting the IGF awards this year? Or could you potentially present yourself with an award? ?
 What’s next for you?
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