Montreal International Games Summit Coverage
![]() The Montreal International Games Summit was held November 27-28, 2007 and gathered many developers from around the world - in fact it holds the title of the second-biggest game development conference next to GDC. It certainly didn't seem that way to me at first, but when you enter a keynote hall that looks able to hold around 800 people it's a lot easier to believe. Like all conferences though it doesn't ever feel overwhelming in size and in such a small area it's easy to meet up with old friends and meet new people. Being the sole GDNet writer in attendance I wasn't able to cover a whole lot, and the fact that my flight got cancelled the night before the start of the conference and I ended up flying in early the next day and missing the first half of the first day didn't help matters any. Still, I managed to gather some interesting information on casual gaming, a gold mine of Xbox Live Arcade publishing information (seriously, this was the best XBLA talk I've attended to date!) and a preview of Chris Hecker's upcoming GDC 08 talk. Yes, the fact that this is all appearing over a month late is no one's fault but my own, though if you happened to catch my journal last month I was posting the coverage as I went. I was hoping to snare some additional coverage, things didn't pan out and I let this drag on far longer than it should have. So if it's you're first time checking this coverage out I apologize for the tardiness. Now then, on to the good stuff! Page 1 - James Gwertzman (PopCap Games) - Not so casual anymore If you want some more MIGS coverage, Gamasutra did some detailed keynote summaries: Yoshiaki Koizumi Finally, Randy Smith put his presentation slides online for his talk "How To Help Your Players Stop Saving All The Time". Since this talk depended a lot on the slide material thanks to diagrams, I won't bother even doing a summary of it as you're better off downloading and reading through the slides, which Randy re-did with copious notes included.
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