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PushButton Labs is the new endeavor from several of the minds behind Garage Games, the Torque Game Engine, and Dynamix. Their latest project is the PushButton Engine. It is an open source game engine for Adobe Flash with some interesting ideas about extensibility and community behind it. I sat down with Ben Garney, who's developing the engine, to discuss their efforts.
 So I've looked at the site and read the spiel, but tell us about PushButton Engine and the idea behind it.
 So what does a user get from PushButton Engine?
 In perusing the documentation, it seemed very programmer- centric. Would you say that was an accurate description?
 That's pretty cool. I seem to recall that Lionhead had something like that with Excel for the AI on Fable. But isn't that something you can build for Flash itself? I mean, what's the key reason to use PushButton Engine?
 How do you see this commercial focus playing out in the Flash community which is very much about free - free to play is the dominant business model, for instance? How do you intend to compete against entrenched alternatives, especially if these existing libraries are already available at now cost?
 You just called this a premium component. Are you saying there are tiers to the component offerings?
 Quick question here; is it Flex-only?
 You're obviously not betting the farm solely on PushButton Engine. Can you tell us what else you're working on? I looked at your site and some a reference to a game, and something about WordPress?
 Grunt Commander?
 That's what I saw when I checked out the PushButton Labs site.
 Wow, that's a lot of interesting stuff. Any final thoughts?
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