Pecha Kucha Night
Video CoverageThe event was taped, like Demo Night, and all the footage is available online at NY IGDA's YouTube page. However all that footage is also embedded right below. Additionally, you can download all the slide decks from the event right here. [Ed note: coming soon!] The Ninja Writer: Using Agile Methodologies to Achieve REAL ULTIMATE POWER!Presenter: Coray Seifert (Kaos Studios | THQ Inc.) Synopsis: An examination of the awesomeness of both A) Ninjas and B) The Agile Methodology. Specifically, how these two concepts of excellence can be applied to the always challenging prospect of writing for games. There will be lots of pictures of ninjas.
Simple 3D Content Creation Tools: How Much Freedom is Enough?Presenter: Andrew Nealen (Rutgers University) Synopsis: Andrew Nealen presents his research on modern 3D content creation. He will compare consumer aimed 3D tools like the creature creator found in Spore to industry-standard tools like 3DSMax and Maya. Can new technology help close the gap between the two?
Everything I know about games I learned from BebopPresenter: Joshua DeBonis (Sortasoft) Synopsis: Joshua DeBonis relates his experience as a jazz saxophonist to game design, by discussing several specific lessons learned through playing music.
All I Really Needed to Know ... about customer contractsPresenter: Steve A. Augustino (Kelley Drye & Warren LLP) Synopsis: Steve's presentation covers everything you wanted to know about how to draft your EULA or Terms of Service -- but didn't think you could afford to ask. This includes the five most important principles that should be considered in your customer contract.
The Evolution of The Maiden, Monk, and OgrePresenter: Shane Culp (MTV Networks) Synopsis: This talk chronicles the evolution of a casual title, from the discovery of a prototype on the company server to spearheading a new story and theme through development and completion. This game follows my entire 6 year career at Blockdot, a Dallas based casual and advergame development shop, through starts and stops, juggling client work, and the growth of the company from 6 to 50 employees.
Music from MetroidPresenter: Stephen Harwood Jr. Synopsis: A fun look at Hirokazu Tanaka's music from the original Metroid, featuring compositional analysis and some attempts to translate this material into an orchestral setting.
A brief history of Reality on the NormPresenter: David Gilbert (Wadjet Eye Games) Synopsis: “Reality on the Norm” is an open-source world for point-and-click adventure games. It started the concept of “user created content” before it became a buzzword, and gives newbie adventure game developers an evolving universe to create a game in. A wacky town full of wacky stories and characters, Dave will give you an overview of the world and the impact it had.
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