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Interview with Nicholas Francis
I had a chat with one of the founders of Unity, an up and coming game engine with lots of promise and potential. Currently based off the Mac platform for development, it can export games for use on Mac, Windows, webbrowser plugin (both platforms) and even a Mac OSX dashboard widget. In the near future, Unity will also empower developers to create games for the Nintendo Wii console. So what else makes Unity special? When can we see it on the Windows development platform? What brought about it's genesis? Let's find out.
 Who are you and how are you involved with Unity?
 For people who have never heard of Unity before, who is it for and what does it do?
 What was one of the main reasons why Unity was created?
 What do you think is the number one benefit for developers using Unity?
 What made you decide to release Unity on the Mac platform?
 Any plans to release a Windows version of Unity to compliment the Mac OSX flavor?
 What made you decide to adopt the Ageia physX engine for Unity?
 What makes Unity such a capable platform for developing Nintendo Wii games?
 Is Unity set to become the XNA-like solution for the Nintendo Wii or will there be other future avenues to the Wii for indie developers?
 Since you still need a Nintendo license and development kit to actually publish to the Wii, how is Nintendo working with you guys to help streamline the process for Unity users?
 Could you give a general example as to how a development cycle might look for creating a Wii game using Unity?
 What do you think is the most exciting thing about the Unity/Wii combo?
 What's the next milestone for Unity?
Interview conducted by Drew Sikora
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