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Code on the Cob

Resources Listed: 15
Code on the Cob
Topic Author Description
1: Introductions
[Added: 10/29/1999]
Chris Hargrove  Discusses the purpose of the series, including promoting good code design. 
2: Let the Madness Begin
[Added: 10/29/1999]
Chris Hargrove  Gets the project started with the system code 
3: Hey! Hey! Don't Touch Me!
[Added: 10/29/1999]
Chris Hargrove  Covers the user input system 
4: Stack 'em, Pack 'em, and Rack 'em.
[Added: 10/29/1999]
Chris Hargrove  Covers the creation of a file system 
5: From Top to Bottom
[Added: 10/29/1999]
Chris Hargrove  Chris presents his Kiwidogma on the roles of top-down and bottom-up design in games 
6: The Butler
[Added: 10/29/1999]
Chris Hargrove  Shows you how to build a resource management system 
7: A Sight for Sore Eyes
[Added: 10/29/1999]
Chris Hargrove  Starts into the graphics system with DirectDraw 
8: Turkey Day Discussion
[Added: 10/29/1999]
Chris Hargrove  Chris takes a break from the code to tell how he got into the industry 
9: Taking Command
[Added: 10/29/1999]
Chris Hargrove  Goes over creating a Quake-style in-game console 
10: The Sounds of Madness
[Added: 10/29/1999]
Chris Hargrove  Briefly introduces the DirectSound code 
11: The Next Stage
[Added: 10/29/1999]
Chris Hargrove  Besides improving the video layer, this article covers the various stages programmers go through 
12: Bedtime Stories
[Added: 10/29/1999]
Chris Hargrove  Chris' book recommendations 
13: Vector, Victor... Roger, Roger...
[Added: 10/29/1999]
Chris Hargrove  Goes over some of the basics of 3D math, and why matrices aren't always good 
14: The Trials and Tribulations of Cocktail Parties
[Added: 10/29/1999]
Chris Hargrove  Introduces multiplayer networking 
15: Perils of the Clock
[Added: 10/29/1999]
Chris Hargrove  Explains why the series won't be completed for a while, if ever 
 
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