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Ramblings in Realtime
sponsors gamedev.net search:
Ramblings in Realtime
Resources Listed:
8
Ramblings in Realtime
Topic
Author
Description
Chapter 1: Inside Quake: Visible-Surface Determination
[Added: 4/24/2000]
Michael Abrash
Reprints of Abrash's Quake articles, originally posted by
Blue's News
.
Chapter 2: Consider the Alternatives - Quake's Hidden Surface Removal
[Added: 4/24/2000]
Michael Abrash
Reprints of Abrash's Quake articles, originally posted by
Blue's News
.
Chapter 3: Sorted Spans in Action
[Added: 4/24/2000]
Michael Abrash
Reprints of Abrash's Quake articles, originally posted by
Blue's News
.
Chapter 4: Quake's Lighting Model - Surface Caching
[Added: 4/24/2000]
Michael Abrash
Reprints of Abrash's Quake articles, originally posted by
Blue's News
.
Chapter 5: Surface Caching Revisited - Quake's Triangle Models and More
[Added: 4/24/2000]
Michael Abrash
Reprints of Abrash's Quake articles, originally posted by
Blue's News
.
Chapter 6: Quake's 3D Engine - The Big Picture
[Added: 4/24/2000]
Michael Abrash
Reprints of Abrash's Quake articles, originally posted by
Blue's News
.
PDF Version
[Added: 4/24/2000]
Michael Abrash
Adobe Acrobat version of the series.
Permissions and Author’s Note
[Added: 4/24/2000]
Michael Abrash
Redistribution agreement and credits
Key:
= HTML article hosted here
,
= HTML article hosted elsewhere
= link to another web site
= Adobe Acrobat document
= Zip files
= Word or text document