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  Intel sponsors gamedev.net search:   
Data Structures

Resources Listed: 7
Data Structures
Topic Author Description
An Introduction to Hash Tables with Chaining
[Added: 3/16/2004]
GaulerTheGoat  Provides an introduction to and implementation of chained hash tables. 
Back to Basics: Stacks
[Added: 9/4/2007]
Steven Phung  A short and simple view of the stacks data structure for beginners looking to grasp the basic concepts 
Balanced binary search tree with a doubly linked list in C++
[Added: 7/7/2004]
Arjan van den Boogaard  Presents a modification to red-black trees allowing duplicate entries with a fast ordered traversal. 
Trees Part 1
[Added: 5/27/2001]
Ron Penton  Presents an introduction to the tree data structure, and provides an implementation of a general purpose tree. 
Trees Part 2: Binary Trees
[Added: 6/28/2001]
Ron Penton  Extensively covers binary trees, including binary search trees, and how to work with them. 
Using Linked Lists to Represent Game Objects
[Added: 1/13/2004]
Jackson Allan  Explains how to use linked lists in the context of a game. 
Using Managers
[Added: 5/29/2002]
Ebor Folkertsma  Discusses the use of a templated, singlton manager class for handling data. 
 
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