Upcoming Events
Southwest Gaming Expo
11/20 - 11/22 @ Dallas, TX

Workshop on Network and Systems Support for Games (NetGames 2009)
11/23 - 11/25 @ Paris, France

ICIDS 2009 Interactive Storytelling
12/9 - 12/11 @ Guimarães, Portugal

Global Game Jam
1/29 - 1/31  

More events...


Quick Stats
6393 people currently visiting GDNet.
2341 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!



Link to us

Link to us

  Intel sponsors gamedev.net search:   
Game Mechanics

Resources Listed: 5
Game Mechanics
Topic Author Description
Invisible Walls
[Added: 8/20/2008]
Luca Breda  Immersion is a phenomenon in many kinds of media, though it is particularly relevant in virtual environments and video games. Immersion is a concept largely used to describe the player's status relative to the medium. However, there is more than one approach to how we define immersion.  
Lock Mechanisms in Game Design
[Added: 6/16/2001]
Jonathon Schilpp  Descibes the locking technique used to prevent players from having immediate access to all areas of your game. 
Randomness without Replacement
[Added: 2/16/2005]
David Kennerly  Dissects the randomization function common in RPGs from a game mechanics perspective. 
Rock, paper and scissors
[Added: 7/5/2000]
Geoffrey Dunn  Looks at unit balancing and other trends in game design. 
 
 Key: = HTML article hosted here  , = HTML article hosted elsewhere  = link to another web site  = Adobe Acrobat document  = Zip files  = Word or text document