| Visual Arts |
| Topic |
Author |
Description |
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Adobe Photoshop Elements 6.0 On Demand [Added: 4/16/2008]
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Steve Johnson, Perspection Inc.
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Excerpt from Chapter 3: Importing Photos into the Organizer |
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Better Programmer Art [Added: 12/29/2008]
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Joel Davis
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Better artwork makes a huge difference in the impact of a game, prototype or technical demo, especially among a non-technical audience. Sometimes you don't have the time or resources to find a dedicated game artist. This article presents ten tips for us programmer types to improve the quality of our game artwork and 'fake it' as a game artist. |
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Case Study: Resistance 2 Graphics Tools and Pipeline [Added: 12/18/2008]
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Kelly L. Murdock
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A look at Insomniac Games (makers of the Resistance franchise) and how they used Autodesk tools to create the stunning visuals in their games |
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Creating Efficient Next Gen Environment Art [Added: 1/2/2008]
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Tim McGrath
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Discusses several next-gen art techniques such as shaders and normal mapping and how to approach them to create next-gen assets without a huge team |
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Creating Fire in a Particle Editor [Added: 2/19/2009]
|
Bulatov Evgeni
|
Learn the basics of creating fire effects and working with particles using the editor Magic Particles |
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Creating Minimal Pixel Art with Photoshop (Part 1) [Added: 1/29/2008]
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Rich Grillotti
|
Get introduced to the pixel and find out how to take this small dot and create art, learning the basics of creating pixel art in Adobe Photoshop from the man behind Pixeljam Games' visual style. |
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Creating Minimal Pixel Art with Photoshop (Part 2) [Added: 2/13/2008]
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Rich Grillotti
|
Rich from PixelJam covers some more advanced aspects of Photoshop as applied to creating minimal pixel images |
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Creating Minimal Pixel Art with Photoshop (Part 3) [Added: 3/3/2008]
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Rich Grillotti
|
Rich from PixelJam gives some final lessons and advice such as line drawing, hue/saturation and levels, and image tracing |
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Easy Atmospheric Perspective in Photoshop [Added: 5/30/2008]
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Jacob A Stevens
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This tutorial introduces the concept of atmospheric perspective - the effect air has on image depth - and demonstrates an easy and flexible way to create this effect in Photoshop. |
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Game Art Creation and Reviewing Requirements [Added: 7/7/2009]
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Galina Kuzminova
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What should you keep in mind as an art contractor? How can you work best to satisfy clients with minimum revisions? The Outsourcing Manager of art studio Orange Graphics answers these questions and more with a checklist of things to keep in mind |
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Make a Particle Explosion Effect [Added: 10/13/2009]
|
Mike McClelland
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A step-by-step guide to creating an explosion in a particle editor. While this article makes use of the Vicious Engine 2, the concepts are widely applicable. |
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MaPZone Tutorial [Added: 6/12/2007]
|
Jérémie Noguer
|
A quick guide showing how to create high-quality textures from procedural patterns using MaPZone 2.5 |
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