| Spotlight Interviews |
| Topic |
Author |
Description |
|
Andrew Russell Studios [Added: 10/21/2009]
|
Oli Wilkinson
|
GameDev.net’s own Andrew Russell talks about the creation of Dark, his entry in this year’s Dream Build Play competition |
|
Cadenza Interactive [Added: 10/7/2009]
|
Oli Wilkinson
|
Spencer Roberts talks about the development of Sol Survivor, a top 6 finalist in the Dream Build Play 2009 competition. |
|
Coin App, LLC [Added: 9/16/2009]
|
Oli Wilkinson
|
Panya Inversin answers questions about the development of the game “Max Blastronaut” which came second place in this year’s Dream Build Play competition |
|
Humble Hearts [Added: 9/9/2009]
|
Oli Wilkinson
|
Dean Dodrill answers questions about the development of Dust: An Elysian Tail, the winning game in this year’s Dream Build Play competition. |
|
Morsel [Added: 10/15/2009]
|
Oli Wilkinson
|
Matthew Stenback talks about the development of Kaleidoscope, a top 6 finalist in this year’s Dream Build Play competition. |
|
Nivel21 Entertainment [Added: 9/23/2009]
|
Oli Wilkinson
|
We interview Mauricio Garcia about “Rotor’scope: The Secret of Endless Energy”, Nivel21’s third place game in this year’s Dream Build Play competition. |
|
Unity Summer of Code Post Mortem: Cutscene Editor [Added: 11/19/2009]
 |
Oli Wilkinson
|
In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew Miner about his experiences developing his Cutscene Editor project for Unity. |
|
Unity Summer of Code Post Mortem: Detonator [Added: 10/28/2009]
 |
Oli Wilkinson
|
Artist and programmer Ben Throop talks to us about his experiences developing Detonator, a parametric explosion system for Unity picked for this year’s Unity Summer of Code competition. |
|
Unity Summer of Code Post Mortem: External Lightmapping Tool [Added: 11/11/2009]
 |
Oli Wilkinson
|
We talk to Polish developer and Informatic student Michal Mandrysz about the creation of his External Lightmapping tool for Unity, a project selected for this year’s Unity Summer of Code competition. |
|
Unity Summer of Code Post Mortem: Terrain Toolkit [Added: 11/4/2009]
 |
Oli Wilkinson
|
Sándor Moldán speaks to us about the development of his Terrain Toolkit, a project selected for this year’s Unity Summer of Code competition. |
|
YouYun Tech [Added: 9/30/2009]
|
Oli Wilkinson
|
Hu Ling answers our questions about the creation of the game “HurricaneX2 Evolution”, this year’s fourth place in the Dream Build play competition. |
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