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Home » Articles & Resources » Game Industry » Interviews » Spotlight Interviews
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Spotlight Interviews

Resources Listed: 11
Spotlight Interviews
Topic Author Description
Andrew Russell Studios
[Added: 10/21/2009]
Oli Wilkinson  GameDev.net’s own Andrew Russell talks about the creation of Dark, his entry in this year’s Dream Build Play competition 
Cadenza Interactive
[Added: 10/7/2009]
Oli Wilkinson  Spencer Roberts talks about the development of Sol Survivor, a top 6 finalist in the Dream Build Play 2009 competition. 
Coin App, LLC
[Added: 9/16/2009]
Oli Wilkinson  Panya Inversin answers questions about the development of the game “Max Blastronaut” which came second place in this year’s Dream Build Play competition 
Humble Hearts
[Added: 9/9/2009]
Oli Wilkinson  Dean Dodrill answers questions about the development of Dust: An Elysian Tail, the winning game in this year’s Dream Build Play competition. 
Morsel
[Added: 10/15/2009]
Oli Wilkinson  Matthew Stenback talks about the development of Kaleidoscope, a top 6 finalist in this year’s Dream Build Play competition.  
Nivel21 Entertainment
[Added: 9/23/2009]
Oli Wilkinson  We interview Mauricio Garcia about “Rotor’scope: The Secret of Endless Energy”, Nivel21’s third place game in this year’s Dream Build Play competition.  
Unity Summer of Code Post Mortem: Cutscene Editor
[Added: 11/19/2009]
Oli Wilkinson  In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew Miner about his experiences developing his Cutscene Editor project for Unity. 
Unity Summer of Code Post Mortem: Detonator
[Added: 10/28/2009]
Oli Wilkinson  Artist and programmer Ben Throop talks to us about his experiences developing Detonator, a parametric explosion system for Unity picked for this year’s Unity Summer of Code competition.  
Unity Summer of Code Post Mortem: External Lightmapping Tool
[Added: 11/11/2009]
Oli Wilkinson  We talk to Polish developer and Informatic student Michal Mandrysz about the creation of his External Lightmapping tool for Unity, a project selected for this year’s Unity Summer of Code competition
Unity Summer of Code Post Mortem: Terrain Toolkit
[Added: 11/4/2009]
Oli Wilkinson  Sándor Moldán speaks to us about the development of his Terrain Toolkit, a project selected for this year’s Unity Summer of Code competition.  
YouYun Tech
[Added: 9/30/2009]
Oli Wilkinson  Hu Ling answers our questions about the creation of the game “HurricaneX2 Evolution”, this year’s fourth place in the Dream Build play competition. 
 
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