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Binary Space Partitioning Trees and Polygon Removal in Real Time 3D Rendering
by Samuel Ranta-Eskola

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The article linked below documents the author's work developing a BSP-tree engine with physics, radiosity and network optimization. Due to the length of the article (more than 70 pages), we've opted to leave it in its original Adobe Acrobat format, rather than convert it to HTML.

Binary Space Partitioning Trees and Polygon Removal in Real Time 3D Rendering (772 KB)

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