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  Contents

 Introduction
 Saving Windows
 Loading Windows
 Resource Editors
 Subclassing
 Speeding Up
 GUI Rendering

 Conclusion

 Printable version

 


  The Series

 Part I
 Part II
 Part III
 Part IV

 

Welcome to the fourth and last part of the "Developing a GUI with C++ And DirectX" Article. Continuing with the overall theme (showing how I implemented a GUI for my upcoming game, Quaternion), this article will address a whole bunch of miscellaneous issues and ideas to polish off your game GUI.

To read the first 3 parts of this series, follow the links below:

Next : Saving Windows