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  Contents

 What is radiosity?
 Real-time
 Radiosity:
 Impossible?

 The Method
 The Reason
 The Development
 The Application
 of Rules

 The Last Necessity
 The Realization
 Basic Outline
 Conclusion

 Printable version

 


  The Series

 Part I
 Part II

 

"Thank you"s

There are several people who helped me develop this method (some without there knowledge), and I would like to take the time to give a list of those people here:

Ton Roosendaal (Not a Number)
John Carmack (Id Software)
My mom (yes, she really did help me develop this)
Chris Lattner
Will Kerslake (Atari Games)
Allan Watt

My thanks go out to all of you!

Last thing

One last thing. If you were confused by anything in this article, or if you have any questions, or even if you'd just like to compliment me on my original thinking (smile) then PLEASE feel free to e-mail me! My e-mail address is nathan_vegdahl@yahoo.com