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  Contents

 Introduction
 What the Heck
 is a Tile?

 Drawing the Tiles
 Conclusion

 Printable version

 


  The Series

 Part 1
 Part 2

 

Conclusion

This is my first article for GameDev.net and I plan to write more on the future. I’ll be happy if this article helps anyone who’s having trouble with these tiling methods or is new to DirectX. If something’s wrong with the article, or you want to say you liked it (or hated it), please email me at lpsoftware@home.com. Also, if the article helped to create a game, please tell me.

The next article

The next article will be building on this one and will possibly include scrolling with bigger worlds, clipping the tiles, collision detection, and animated tiles.

This article is © 2000 Martin Estevao. This article may not be re-printed without the author’s consent.