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<RunTimeLog>
<LogHeader>
<OutputLevel>Comprehensive debugging information (Level 2)</OutputLevel>
<Session>
<Started>
<Time>23:00:56</Time>
<Date>Wednesday 23rd March 2005</Date>
</Started>
<Configuration>
<Environment>Windows 5.1</Environment>
<Processor>
<Family>Intel Pentium-4 with Hyper-Threading</Family>
<Vendor>GenuineIntel</Vendor>
<Features>MMX SSE SSE2 </Features>
<ClockSpeed>3105</ClockSpeed>
</Processor>
<Memory>
<Total>1023MB 464KB </Total>
<Available>590MB 360KB </Available>
</Memory>
</Configuration>
</Session>
</LogHeader>

<LogEvent id="1">
<Type>Debug</Type>
<TimeIndex>01secs 34ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::CKernel( )</Function>
<LineNumber>98</LineNumber>
<Message>CKernel Constructor called</Message>
</LogEvent>

<LogEvent id="2">
<Type>Event</Type>
<TimeIndex>01secs 35ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>main.cpp</File>
<Function>WinMain( )</Function>
<LineNumber>87</LineNumber>
<Message>Game commencing</Message>
</LogEvent>

<LogEvent id="3">
<Type>Debug</Type>
<TimeIndex>01secs 35ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::InitialiseGame( )</Function>
<LineNumber>156</LineNumber>
<Message>::InitialiseGame() called</Message>
</LogEvent>

<LogEvent id="4">
<Type>Event</Type>
<TimeIndex>01secs 35ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::InitialiseGame( )</Function>
<LineNumber>164</LineNumber>
<Message>::InitialiseGame() - beginning game initialisation</Message>
</LogEvent>

<LogEvent id="5">
<Type>Debug</Type>
<TimeIndex>01secs 48ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CGraphics( )</Function>
<LineNumber>94</LineNumber>
<Message>CGraphics() - constructor called</Message>
</LogEvent>

<LogEvent id="6">
<Type>Comment</Type>
<TimeIndex>01secs 59ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CGraphics( )</Function>
<LineNumber>95</LineNumber>
<Message>About Graphics Core: Win32/Direct3D9 version 0.9</Message>
</LogEvent>

<LogEvent id="7">
<Type>Debug</Type>
<TimeIndex>01secs 59ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CInput.cpp</File>
<Function>Engines::CInput::CInput( )</Function>
<LineNumber>71</LineNumber>
<Message>CInput() - constructor called</Message>
</LogEvent>

<LogEvent id="8">
<Type>Comment</Type>
<TimeIndex>01secs 60ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CInput.cpp</File>
<Function>Engines::CInput::CInput( )</Function>
<LineNumber>72</LineNumber>
<Message>About Input Core: Win32/DirectInput8 version 0.2</Message>
</LogEvent>

<LogEvent id="9">
<Type>Debug</Type>
<TimeIndex>01secs 60ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CAudio.cpp</File>
<Function>Engines::CAudio::CAudio( )</Function>
<LineNumber>74</LineNumber>
<Message>CAudio() - constructor called</Message>
</LogEvent>

<LogEvent id="10">
<Type>Comment</Type>
<TimeIndex>01secs 61ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CAudio.cpp</File>
<Function>Engines::CAudio::CAudio( )</Function>
<LineNumber>75</LineNumber>
<Message>About Audio Core: Win32/DirectSound9/DirectMusic9/DirectShow9 version 0.1</Message>
</LogEvent>

<LogEvent id="11">
<Type>Event</Type>
<TimeIndex>01secs 61ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>110</LineNumber>
<Message>loadAllSettings() - Attempting to load configuration from Settings.cfg</Message>
</LogEvent>

<LogEvent id="12">
<Type>Comment</Type>
<TimeIndex>01secs 74ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'SCREENWIDTH' with value '800'</Message>
</LogEvent>

<LogEvent id="13">
<Type>Comment</Type>
<TimeIndex>01secs 75ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'SCREENHEIGHT' with value '600'</Message>
</LogEvent>

<LogEvent id="14">
<Type>Comment</Type>
<TimeIndex>01secs 75ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'SCREENDEPTH' with value '32'</Message>
</LogEvent>

<LogEvent id="15">
<Type>Comment</Type>
<TimeIndex>01secs 76ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'WINDOWED' with value '1'</Message>
</LogEvent>

<LogEvent id="16">
<Type>Comment</Type>
<TimeIndex>01secs 76ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'TRIPLEBUFFER' with value '1'</Message>
</LogEvent>

<LogEvent id="17">
<Type>Comment</Type>
<TimeIndex>01secs 76ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'VERTICALSYNC' with value '0'</Message>
</LogEvent>

<LogEvent id="18">
<Type>Comment</Type>
<TimeIndex>01secs 77ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'SYSTEMCURSOR' with value '0'</Message>
</LogEvent>

<LogEvent id="19">
<Type>Comment</Type>
<TimeIndex>01secs 77ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'MOUSECLICKSENSITIVITY' with value '2'</Message>
</LogEvent>

<LogEvent id="20">
<Type>Comment</Type>
<TimeIndex>01secs 77ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'KEYPRESSSENSITIVITY' with value '100'</Message>
</LogEvent>

<LogEvent id="21">
<Type>Comment</Type>
<TimeIndex>01secs 78ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'PLAYMUSIC' with value '1'</Message>
</LogEvent>

<LogEvent id="22">
<Type>Comment</Type>
<TimeIndex>01secs 78ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'MUSICVOLUME' with value '100'</Message>
</LogEvent>

<LogEvent id="23">
<Type>Comment</Type>
<TimeIndex>01secs 79ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'PLAYEFFECTS' with value '1'</Message>
</LogEvent>

<LogEvent id="24">
<Type>Comment</Type>
<TimeIndex>01secs 79ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>155</LineNumber>
<Message>Setting Read : 'EFFECTSVOLUME' with value '75'</Message>
</LogEvent>

<LogEvent id="25">
<Type>Debug</Type>
<TimeIndex>01secs 79ms</TimeIndex>
<NameSpace>default</NameSpace>
<File>CSettings.cpp</File>
<Function>CSettings::loadAllSettings( )</Function>
<LineNumber>171</LineNumber>
<Message>All settings loaded</Message>
</LogEvent>

<LogEvent id="26">
<Type>Event</Type>
<TimeIndex>01secs 80ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>171</LineNumber>
<Message>initGraphics() [1 of 8] - initialising the engine..</Message>
</LogEvent>

<LogEvent id="27">
<Type>Event</Type>
<TimeIndex>01secs 137ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::MsgProc( )</Function>
<LineNumber>906</LineNumber>
<Message>Window has just gained focus</Message>
</LogEvent>

<LogEvent id="28">
<Type>Warning</Type>
<TimeIndex>01secs 137ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::ProcessMessage( )</Function>
<LineNumber>611</LineNumber>
<Message>ProcessMessage() - Message not responded to</Message>
</LogEvent>

<LogEvent id="29">
<Type>Event</Type>
<TimeIndex>01secs 148ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::MsgProc( )</Function>
<LineNumber>860</LineNumber>
<Message>Window has just been restored</Message>
</LogEvent>

<LogEvent id="30">
<Type>Warning</Type>
<TimeIndex>01secs 148ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::ProcessMessage( )</Function>
<LineNumber>611</LineNumber>
<Message>ProcessMessage() - Message not responded to</Message>
</LogEvent>

<LogEvent id="31">
<Type>Event</Type>
<TimeIndex>01secs 149ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>225</LineNumber>
<Message>initGraphics() [2 of 8] - Win32 window created and displayed..</Message>
</LogEvent>

<LogEvent id="32">
<Type>Event</Type>
<TimeIndex>01secs 282ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>242</LineNumber>
<Message>initGraphics() [3 of 8] - Direct3D9 root object created..</Message>
</LogEvent>

<LogEvent id="33">
<Type>Debug</Type>
<TimeIndex>01secs 283ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>329</LineNumber>
<Message>initGraphics() - Requested display mode is supported..</Message>
</LogEvent>

<LogEvent id="34">
<Type>Debug</Type>
<TimeIndex>01secs 283ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>341</LineNumber>
<Message>initGraphics() - Graphics engine will use hardware transform and lighting through a pure device</Message>
</LogEvent>

<LogEvent id="35">
<Type>Event</Type>
<TimeIndex>01secs 284ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>361</LineNumber>
<Message>initGraphics() [4 of 8] - Graphics display parameters configured..</Message>
</LogEvent>

<LogEvent id="36">
<Type>Event</Type>
<TimeIndex>01secs 301ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>372</LineNumber>
<Message>initGraphics() [5 of 8] - Direct3D9 Device created successfully..</Message>
</LogEvent>

<LogEvent id="37">
<Type>Event</Type>
<TimeIndex>01secs 301ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>399</LineNumber>
<Message>initGraphics() [6 of 8] - Default render states configured..</Message>
</LogEvent>

<LogEvent id="38">
<Type>Comment</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>410</LineNumber>
<Message>DRIVER:        Name = ati2dvag.dll</Message>
</LogEvent>

<LogEvent id="39">
<Type>Comment</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>413</LineNumber>
<Message>DRIVER:        Version = 14.10.6512</Message>
</LogEvent>

<LogEvent id="40">
<Type>Comment</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>416</LineNumber>
<Message>DEVICE:        Name = \\.\DISPLAY1</Message>
</LogEvent>

<LogEvent id="41">
<Type>Comment</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>419</LineNumber>
<Message>DEVICE:        Desc = RADEON 9800 PRO</Message>
</LogEvent>

<LogEvent id="42">
<Type>Debug</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>435</LineNumber>
<Message>CONFIGURATION: Windowed = TRUE</Message>
</LogEvent>

<LogEvent id="43">
<Type>Debug</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>440</LineNumber>
<Message>CONFIGURATION: Triple Buffering = TRUE</Message>
</LogEvent>

<LogEvent id="44">
<Type>Debug</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>447</LineNumber>
<Message>CONFIGURATION: Vertical Sync = FALSE</Message>
</LogEvent>

<LogEvent id="45">
<Type>Debug</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>450</LineNumber>
<Message>CONFIGURATION: Hardware Vertex Processing</Message>
</LogEvent>

<LogEvent id="46">
<Type>Debug</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>463</LineNumber>
<Message>MEMORY:        Core graphics objects = 6MB 418KB 512b (6720000bytes )</Message>
</LogEvent>

<LogEvent id="47">
<Type>Event</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>467</LineNumber>
<Message>initGraphics() [7 of 8] - Device information extracted and processed..</Message>
</LogEvent>

<LogEvent id="48">
<Type>Event</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::initGraphics( )</Function>
<LineNumber>486</LineNumber>
<Message>initGraphics() [8 of 8] - Graphics engine successfully initialised..</Message>
</LogEvent>

<LogEvent id="49">
<Type>Event</Type>
<TimeIndex>01secs 305ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CInput.cpp</File>
<Function>Engines::CInput::initInput( )</Function>
<LineNumber>108</LineNumber>
<Message>initInput() - initialising the engine..</Message>
</LogEvent>

<LogEvent id="50">
<Type>Event</Type>
<TimeIndex>01secs 377ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CAudio.cpp</File>
<Function>Engines::CAudio::initAudio( )</Function>
<LineNumber>130</LineNumber>
<Message>initAudio() - [1/2] initialising music playback..</Message>
</LogEvent>

<LogEvent id="51">
<Type>Event</Type>
<TimeIndex>01secs 413ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CAudio.cpp</File>
<Function>Engines::CAudio::initAudio( )</Function>
<LineNumber>152</LineNumber>
<Message>initAudio() - [2/2] Music playback initialised successfully..</Message>
</LogEvent>

<LogEvent id="52">
<Type>Comment</Type>
<TimeIndex>01secs 413ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::InitialiseGame( )</Function>
<LineNumber>197</LineNumber>
<Message>Current CPU Speed: 3105mhz</Message>
</LogEvent>

<LogEvent id="53">
<Type>Comment</Type>
<TimeIndex>01secs 413ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::InitialiseGame( )</Function>
<LineNumber>198</LineNumber>
<Message>CPU = Intel Pentium-4 with Hyper-Threading [GenuineIntel], Features = MMX SSE SSE2 </Message>
</LogEvent>

<LogEvent id="54">
<Type>Event</Type>
<TimeIndex>01secs 417ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::LoadModules( )</Function>
<LineNumber>700</LineNumber>
<Message>::LoadModules() - Loading all code modules.</Message>
</LogEvent>

<LogEvent id="55">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_CalculateBudgets.cpp</File>
<Function>Game::MOD_CalculateBudgets::MOD_CalculateBudgets( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_CalculateBudgets' was loaded</Message>
</LogEvent>

<LogEvent id="56">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_DateReturn.cpp</File>
<Function>Game::MOD_DateReturn::MOD_DateReturn( )</Function>
<LineNumber>54</LineNumber>
<Message>'MOD_DateReturn' was loaded</Message>
</LogEvent>

<LogEvent id="57">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_FinanceUpdate.cpp</File>
<Function>Game::MOD_FinanceUpdate::MOD_FinanceUpdate( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_FinanceUpdate' was loaded</Message>
</LogEvent>

<LogEvent id="58">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_GPEndRoutine.cpp</File>
<Function>Game::MOD_GPEndRoutine::MOD_GPEndRoutine( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_GPEndRoutine' was loaded</Message>
</LogEvent>

<LogEvent id="59">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_GPHist.cpp</File>
<Function>Game::MOD_GPHist::MOD_GPHist( )</Function>
<LineNumber>54</LineNumber>
<Message>'MOD_GPHist' was loaded</Message>
</LogEvent>

<LogEvent id="60">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_InfoAtStart.cpp</File>
<Function>Game::MOD_InfoAtStart::MOD_InfoAtStart( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_InfoAtStart' was loaded</Message>
</LogEvent>

<LogEvent id="61">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_AIRaceStrategy.cpp</File>
<Function>Game::MOD_AIRaceStrategy::MOD_AIRaceStrategy( )</Function>
<LineNumber>54</LineNumber>
<Message>'MOD_AIRaceStrategy' was loaded</Message>
</LogEvent>

<LogEvent id="62">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_BinaryLoadSave.cpp</File>
<Function>Game::MOD_BinaryLoadSave::MOD_BinaryLoadSave( )</Function>
<LineNumber>54</LineNumber>
<Message>'MOD_BinaryLoadSave' was loaded</Message>
</LogEvent>

<LogEvent id="63">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_RaceEvents.cpp</File>
<Function>Game::MOD_RaceEvents::MOD_RaceEvents( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_RaceEvents' was loaded</Message>
</LogEvent>

<LogEvent id="64">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_RaceStart.cpp</File>
<Function>Game::MOD_RaceStart::MOD_RaceStart( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_RaceStart' was loaded</Message>
</LogEvent>

<LogEvent id="65">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_NewRace.cpp</File>
<Function>Game::MOD_NewRace::MOD_NewRace( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_NewRace' was loaded</Message>
</LogEvent>

<LogEvent id="66">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_NewSeason.cpp</File>
<Function>Game::MOD_NewSeason::MOD_NewSeason( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_NewSeason' was loaded</Message>
</LogEvent>

<LogEvent id="67">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_NewWeekDevelopment.cpp</File>
<Function>Game::MOD_NewWeekDevelopment::MOD_NewWeekDevelopment( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_NewWeekDevelopment' was loaded</Message>
</LogEvent>

<LogEvent id="68">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_NewWeekEngine.cpp</File>
<Function>Game::MOD_NewWeekEngine::MOD_NewWeekEngine( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_NewWeekEngine' was loaded</Message>
</LogEvent>

<LogEvent id="69">
<Type>Debug</Type>
<TimeIndex>01secs 433ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_NewWeekStaff.cpp</File>
<Function>Game::MOD_NewWeekStaff::MOD_NewWeekStaff( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_NewWeekStaff' was loaded</Message>
</LogEvent>

<LogEvent id="70">
<Type>Debug</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_PreRaceRoutines.cpp</File>
<Function>Game::MOD_PreRaceRoutines::MOD_PreRaceRoutines( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_PreRaceRoutines' was loaded</Message>
</LogEvent>

<LogEvent id="71">
<Type>Debug</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_SeriesResult.cpp</File>
<Function>Game::MOD_SeriesResult::MOD_SeriesResult( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_SeriesResult' was loaded</Message>
</LogEvent>

<LogEvent id="72">
<Type>Debug</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_SessionRoutines.cpp</File>
<Function>Game::MOD_SessionRoutines::MOD_SessionRoutines( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_SessionRoutines' was loaded</Message>
</LogEvent>

<LogEvent id="73">
<Type>Debug</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_SponsorRoutines.cpp</File>
<Function>Game::MOD_SponsorRoutines::MOD_SponsorRoutines( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_SponsorRoutines' was loaded</Message>
</LogEvent>

<LogEvent id="74">
<Type>Debug</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_SubMain.cpp</File>
<Function>Game::MOD_SubMain::MOD_SubMain( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_SubMain' was loaded</Message>
</LogEvent>

<LogEvent id="75">
<Type>Debug</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_TestRoutines.cpp</File>
<Function>Game::MOD_TestRoutines::MOD_TestRoutines( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_TestRoutines' was loaded</Message>
</LogEvent>

<LogEvent id="76">
<Type>Debug</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>MOD_TrackRoutines.cpp</File>
<Function>Game::MOD_TrackRoutines::MOD_TrackRoutines( )</Function>
<LineNumber>53</LineNumber>
<Message>'MOD_TrackRoutines' was loaded</Message>
</LogEvent>

<LogEvent id="77">
<Type>Event</Type>
<TimeIndex>01secs 437ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::LoadModules( )</Function>
<LineNumber>725</LineNumber>
<Message>::LoadModules() - All code modules loaded.</Message>
</LogEvent>

<LogEvent id="78">
<Type>Debug</Type>
<TimeIndex>01secs 441ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>1708</LineNumber>
<Message>Attempting to create font: 'Arial' size=10, bold=0, italic=0, underline=0</Message>
</LogEvent>

<LogEvent id="79">
<Type>Debug</Type>
<TimeIndex>01secs 441ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>1873</LineNumber>
<Message>New character set has dimensions of: 1594x18</Message>
</LogEvent>

<LogEvent id="80">
<Type>Debug</Type>
<TimeIndex>01secs 441ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>1921</LineNumber>
<Message>Destination texture: 256x256, Usage ~43.7805%</Message>
</LogEvent>

<LogEvent id="81">
<Type>Debug</Type>
<TimeIndex>01secs 441ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>2042</LineNumber>
<Message>Target Direct3D texture created to host new font</Message>
</LogEvent>

<LogEvent id="82">
<Type>Debug</Type>
<TimeIndex>01secs 457ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>2100</LineNumber>
<Message>Individual characters written to the GDI/Win32 bitmap surface [7 rows]</Message>
</LogEvent>

<LogEvent id="83">
<Type>Debug</Type>
<TimeIndex>01secs 457ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>2161</LineNumber>
<Message>Bitmap data copied across to texture destination. Texture-font generation is complete!</Message>
</LogEvent>

<LogEvent id="84">
<Type>Debug</Type>
<TimeIndex>01secs 457ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>2173</LineNumber>
<Message>GAME_FONT* pointer was pushed onto the FONT_LIST vector.</Message>
</LogEvent>

<LogEvent id="85">
<Type>Debug</Type>
<TimeIndex>01secs 457ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>2187</LineNumber>
<Message>Intermediary resources cleared up</Message>
</LogEvent>

<LogEvent id="86">
<Type>Debug</Type>
<TimeIndex>01secs 461ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>2194</LineNumber>
<Message>Current memory in use by resources: 6MB 674KB 512b</Message>
</LogEvent>

<LogEvent id="87">
<Type>Event</Type>
<TimeIndex>01secs 461ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateGameFont( )</Function>
<LineNumber>2206</LineNumber>
<Message>FONT CREATED: 'Arial', ID=0, size=10, bold=0, italic=0, underline=0</Message>
</LogEvent>

<LogEvent id="88">
<Type>Debug</Type>
<TimeIndex>01secs 461ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateTexture( )</Function>
<LineNumber>1297</LineNumber>
<Message>Attempting to load texture: Graphics/Cursors.dds</Message>
</LogEvent>

<LogEvent id="89">
<Type>Debug</Type>
<TimeIndex>01secs 461ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateTexture( )</Function>
<LineNumber>1325</LineNumber>
<Message>CreateTexture() - texture hasn't been created, creating now..</Message>
</LogEvent>

<LogEvent id="90">
<Type>Debug</Type>
<TimeIndex>01secs 461ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateTexture( )</Function>
<LineNumber>1358</LineNumber>
<Message>Using 8888 format for transparent texture</Message>
</LogEvent>

<LogEvent id="91">
<Type>Event</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateTexture( )</Function>
<LineNumber>1427</LineNumber>
<Message>Texture Created: name = Graphics/Cursors.dds, ID = 0, Size = 256x32</Message>
</LogEvent>

<LogEvent id="92">
<Type>Debug</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateTexture( )</Function>
<LineNumber>1435</LineNumber>
<Message>Current memory in use by resources: 6MB 707KB 328b</Message>
</LogEvent>

<LogEvent id="93">
<Type>Event</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::InitialiseGame( )</Function>
<LineNumber>224</LineNumber>
<Message>::InitialiseGame() completed</Message>
</LogEvent>

<LogEvent id="94">
<Type>Debug</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::RunGame( )</Function>
<LineNumber>257</LineNumber>
<Message>CKernel::RunGame() called</Message>
</LogEvent>

<LogEvent id="95">
<Type>Debug</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::RunGame( )</Function>
<LineNumber>268</LineNumber>
<Message>::RunGame() - Variable and Object initialisation commencing...</Message>
</LogEvent>

<LogEvent id="96">
<Type>Event</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::RunGame( )</Function>
<LineNumber>271</LineNumber>
<Message>::RunGame() - Main game loop starting</Message>
</LogEvent>

<LogEvent id="97">
<Type>Event</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CKernel.cpp</File>
<Function>Engines::CKernel::RequestWindowChange( )</Function>
<LineNumber>631</LineNumber>
<Message>RequestWindowChange() - attempting to load new window</Message>
</LogEvent>

<LogEvent id="98">
<Type>Debug</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Game</NameSpace>
<File>WIN_SPLASHSCREEN.cpp</File>
<Function>Game::WIN_SPLASHSCREEN::onInitialise( )</Function>
<LineNumber>68</LineNumber>
<Message>::initWindow() called</Message>
</LogEvent>

<LogEvent id="99">
<Type>Debug</Type>
<TimeIndex>01secs 493ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateBackground( )</Function>
<LineNumber>1514</LineNumber>
<Message>Attempting to load background: Graphics/Windows/Splash.bmp</Message>
</LogEvent>

<LogEvent id="100">
<Type>Debug</Type>
<TimeIndex>01secs 545ms</TimeIndex>
<NameSpace>Engines</NameSpace>
<File>CGraphics.cpp</File>
<Function>Engines::CGraphics::CreateBackground( )</Function>
<LineNumber>1554</LineNumber>
<Message>Source bitmap loaded into temporary surface...</Message>
</LogEvent>

</RunTimeLog>