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	<title>GameDev.net Community Developer Journals List</title>
	<link>http://www.gamedev.net/blogs/</link>
	<description>Community Developer Journals List Syndication</description>
	<pubDate>Sun, 26 Feb 2012 04:14:14 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Crawling with ideas - Fun with C64</title>
		<link>http://www.gamedev.net/blog/704/entry-2254263-fun-with-c64/</link>
		<category></category>
		<description><![CDATA[Finally, I have some time to work on my own projects!<br />
<br />
I've joined local hackerspace, and with a friend we decided to revitalize couple old C64s (after some deliberation on platform - it was either that or ZX Speccy). At first we want to add some simple functionality like SD card reader, but eventually we want to have a portable C64. I recalled that...]]></description>
		<pubDate>Sun, 26 Feb 2012 01:43:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/704/entry-2254263-fun-with-c64/</guid>
	</item>
	<item>
		<title><![CDATA[Net Gnome's Vaerydian Journal - Vaerydian: QuadTrees, AI Animation, Interactions, and HPs]]></title>
		<link>http://www.gamedev.net/blog/1225/entry-2254262-vaerydian-quadtrees-ai-animation-interactions-and-hps/</link>
		<category></category>
		<description><![CDATA[I've made some good progress since earlier in the week. I spent most of my time over the past few days thinking up how i wanted to modularize things before i dove in to implementing these new features. So far, it appears it has worked out great during today's coding session.<br />
<br />
I updated my AI's BehaviorTree to include a final animation behavior...]]></description>
		<pubDate>Sat, 25 Feb 2012 23:24:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1225/entry-2254262-vaerydian-quadtrees-ai-animation-interactions-and-hps/</guid>
	</item>
	<item>
		<title>Journal of Lethargic Programmers - Outerra Anteworld Alpha Demo released</title>
		<link>http://www.gamedev.net/blog/715/entry-2254260-outerra-anteworld-alpha-demo-released/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 18px;'><span style='color: #0088FF'>Outerra Tech Demo</span></span><br />
<br />
Finally here comes the Outerra tech demo, coming together with the alpha release of our game <strong class='bbc'>Anteworld</strong>.<br />
<br />
<a href='http://outerraworld.com/appdata/Anteworld/Anteworld-0.7.11.2968.exe.torrent' class='bbc_url' title='External link' rel='nofollow external'>Outerra Anteworld-0.7.11.2968</a> (torrent...]]></description>
		<pubDate>Sat, 25 Feb 2012 08:58:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/715/entry-2254260-outerra-anteworld-alpha-demo-released/</guid>
	</item>
	<item>
		<title>New Old Things - A C64 Game - Step 43</title>
		<link>http://www.gamedev.net/blog/949/entry-2254259-a-c64-game-step-43/</link>
		<category></category>
		<description><![CDATA[And another two new enemies, Frankenstein's monster and a slime.<br />
<br />
<br />
<br />
<br />
<br />
<br />
Frankenstein's monster behaves very much like zombies, but is a bit stronger.<br />
<br />
<br />
<br />
;------------------------------------------------------------<br />
;simply walk left/right, do not fall off<br />
;state 128 = invisible<br />
;	  1 = rising<br />
;	  0 = moving<br />
;	  2 =...]]></description>
		<pubDate>Sat, 25 Feb 2012 07:02:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/949/entry-2254259-a-c64-game-step-43/</guid>
	</item>
	<item>
		<title>Beals Software - Another Kickstarter project that needs some help</title>
		<link>http://www.gamedev.net/blog/309/entry-2254258-another-kickstarter-project-that-needs-some-help/</link>
		<category></category>
		<description><![CDATA[Hey guys, just thought I would post another Kickstarter project that needs a little help. They have quite a stretch to cover with only 8 days to go, so if you can lend a hand I'm sure they would appreciate it.<br />
<br />
Dueling Blades Kickstarter Page:...]]></description>
		<pubDate>Sat, 25 Feb 2012 06:13:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/309/entry-2254258-another-kickstarter-project-that-needs-some-help/</guid>
	</item>
	<item>
		<title>One man show - Tetris in Ruby</title>
		<link>http://www.gamedev.net/blog/1241/entry-2254256-tetris-in-ruby/</link>
		<category></category>
		<description><![CDATA[Hello,<br />
<br />
My exams are over (finally).<br />
One of the courses I took this semester was introduction to the Ruby language.<br />
For the final exam, we had to make some project of moderate complexity.<br />
The result was like 90% web apps (written using Rails), several console apps and several games (most of which were chess simulators, they seem to be beloved among the...]]></description>
		<pubDate>Fri, 24 Feb 2012 19:56:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1241/entry-2254256-tetris-in-ruby/</guid>
	</item>
	<item>
		<title><![CDATA[LoreHunter's Journal - Games are art.]]></title>
		<link>http://www.gamedev.net/blog/1281/entry-2254255-games-are-art/</link>
		<category></category>
		<description><![CDATA[Read this article first please:<br />
<br />
<a href='http://articles.cnn.com/2011-06-27/tech/supreme.court.video.game.art_1_sale-of-violent-video-video-games-hansel-and-gretel?_s=PM:TECH' class='bbc_url' title='External link' rel='nofollow external'>http://articles.cnn....etel?_s=PM:TECH</a><br />
<br />
So, the bottom line is; Video games are art. That means that all game devs are, well, artists. :)<br />
<br />
I think the games deserve to be called...]]></description>
		<pubDate>Fri, 24 Feb 2012 13:52:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1281/entry-2254255-games-are-art/</guid>
	</item>
	<item>
		<title>Walking Towards The Sun - Nothing dev about it - Taking care of your self</title>
		<link>http://www.gamedev.net/blog/1116/entry-2254254-nothing-dev-about-it-taking-care-of-your-self/</link>
		<category></category>
		<description><![CDATA[Pitter patter goes the heart. Something I forget so often, and I've noticed it amongst my peers. Not taking care of my self, no I'm not talking about that you perv. I find my self so caught up in the minds of others, that I don't think about how I feel. It's been almost two, weeks and that's exactly why. Too worried that I'm...]]></description>
		<pubDate>Fri, 24 Feb 2012 05:43:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1116/entry-2254254-nothing-dev-about-it-taking-care-of-your-self/</guid>
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	<item>
		<title>Life at Demergo Studios - Basic Level Design: The Unseen Job</title>
		<link>http://www.gamedev.net/blog/1415/entry-2254253-basic-level-design-the-unseen-job/</link>
		<category></category>
		<description><![CDATA[  <span style='color: #000000'>Post by Zak, Design Director at Demergo,</span><br />
<br />
 People forget about the level designer: most people can imagine someone programing the controls, an artist drawing a character, or a writer weaving a story, but his job mostly gets ignored. The level designer is kind of like a janitor: he...]]></description>
		<pubDate>Fri, 24 Feb 2012 01:59:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1415/entry-2254253-basic-level-design-the-unseen-job/</guid>
	</item>
	<item>
		<title>Vilntus Entertainment - Unity 3D iOS Pro Super Gem Thief Development Screenshot</title>
		<link>http://www.gamedev.net/blog/1420/entry-2254252-unity-3d-ios-pro-super-gem-thief-development-screenshot/</link>
		<category></category>
		<description><![CDATA[The development of Super Gem Thief (SGT) is moving along nicely and nearing completion. Here is a development screenshot in Unity3D iOS Pro to show everyone the progress we have made.  This is one level.  The game will have 20, but they won't all be this...]]></description>
		<pubDate>Thu, 23 Feb 2012 21:18:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/1420/entry-2254252-unity-3d-ios-pro-super-gem-thief-development-screenshot/</guid>
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