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	<title>Industry Related - Books</title>
	<link>http://www.gamedev.net/page/books/index.html/_/industry-related/</link>
	<pubDate>Sat, 25 Feb 2012 23:38:30 +0000</pubDate>
	<ttl>43200</ttl>
	<description>Books not directly geared towards game development but written about computers or the industry in general</description>
	<item>
		<title>Protecting Games</title>
		<link>http://www.gamedev.net/page/books/index.html/_/industry-related/hacking-97/protecting-games-r749</link>
		<description>Security measures are a critical piece of the game development process because they not only affect the player’s ability to safely access and enjoy a game but a publisher’s ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and tools they need to solve numerous game security problems, and an understanding of security principles that can be applied to game projects to prevent security issues. The book covers longstanding issues such as piracy and cheating and also new concerns like gambling, privacy, and protecting children. Security issues are addressed at the technical, business, operational, and design levels, with both technical and non-technical countermeasures and solutions discussed. And case studies are presented as realworld examples of the types of security concerns games and game developers face. You can easily jump to the key topics that are of interest to you, or work your way through the book. Protecting Games: A Security Handbook for Game Developers and Publishers makes understanding and resolving game security issues less intimidating, and provides practical security solutions that can be applied right away.</description>
		<pubDate>Thu, 08 Jan 2009 00:00:00 +0000</pubDate>
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		<title><![CDATA[Retro Gaming Hacks: Tips & Tools for Playing the Classics]]></title>
		<link>http://www.gamedev.net/page/books/index.html/_/industry-related/hacking-97/retro-gaming-hacks-tips-tools-for-playing-the-classics-r573</link>
		<description><![CDATA[<p>Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming.  Every Game Boy must ponder his roots from time to time.  But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.</p>
<p>Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's <i>Retro Gaming Hacks</i> is the indispensable new guide to playing and hacking classic games.  Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style.</p>
<p><i>Retro Gaming Hacks</i> serves up 85 hard-nosed hacks for reviving the classic games.  Want to game on an original system?  Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software.  Rather adapt today's equipment to run retro games?  Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer.  This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before.</p>
<p>A video game journalist and author of <i>Power Up: How Japanese Video Games Gave the World an Extra Life</i>, Kohler has taught the history of video games at Tufts University.  In <i>Retro Gaming Hacks</i>, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well.</p>
<p>Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, <i>Retro Gaming Hacks</i> shows you how to set the way-back dial.</p>]]></description>
		<pubDate>Wed, 12 Oct 2005 00:00:00 +0000</pubDate>
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		<title><![CDATA[Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega]]></title>
		<link>http://www.gamedev.net/page/books/index.html/_/industry-related/hacking-97/game-console-hacking-xbox-playstation-nintendo-game-boy-atari-sega-r498</link>
		<description><![CDATA[In November of 1977, Atari shipped its first 400,000 Video Computer Systems. Since that time, over 1.2 billion consoles have been sold worldwide, and a large percentage of those are still hanging around as "classic systems". An avid (some would say rabid) community of video game hackers and hardware geeks has developed around a common passion to push their consoles, and the games themselves, beyond the functionality originally intended by the manufacturers. This book is the first on the market to cover the entire range of consoles produced over the last 25 years (most game hacks and geeks own multiple platforms). It provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends--from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube. Platforms covered in this book include Atari, Sega, Nintendo, Playstation, Xbox, and Game Boy.]]></description>
		<pubDate>Fri, 01 Oct 2004 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">fd9dcf1d146272bb05c490d790b6da52</guid>
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		<title>Monster Gaming: The Complete How-To Guide for Becoming a Hardcore Gamer</title>
		<link>http://www.gamedev.net/page/books/index.html/_/industry-related/gaming-22/monster-gaming-the-complete-how-to-guide-for-becoming-a-hardcore-gamer-r286</link>
		<description><![CDATA[This book is the insider's guide to the culture and secrets of the game-playing elite. MONSTER GAMING covers everything that hard-core gamers need to know about, from buying and setting up high-end game systems, creating killer audio systems, making PC mods to increase performance, to modifying games.]]></description>
		<pubDate>Thu, 14 Aug 2003 00:00:00 +0000</pubDate>
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