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	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.gamedev.net/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Sun, 26 Feb 2012 06:29:27 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>NomenRationarium</title>
		<link>http://www.gamedev.net/files/file/98-nomenrationarium/</link>
		<description><![CDATA[NomenRationarium (meaning "Name list" in butchered Latin) is a tool that organizes character and area names for your projects, whether your projects be game projects, books, movie scripts, or another form of media.<br />
<br />
There are two types of lists that NomenRationarium stores for you. The 'main list' holds every name that you can think of, that might be of use later in your projects. And 'project lists' hold just the names you are currently using (or planning on using) for a specific project.<br />
Every name can be tagged, and you can search and filter your main list or project list by tags to find names that match your requirements.<br />
<br />
<span rel='lightbox'><img src='http://img16.imageshack.us/img16/4310/nomenpic.png' alt='Posted Image' class='bbc_img' /></span><ul class='bbc'><br /><li>NomenRationarium helps you record and organize interesting names that you think up, so you don't have to remember them later.<br /></li><li>It helps you filter through and search out those names when you need them.<br /></li><li>It lets you tag your names for filtering, and even add project-specific tags to your project names, keeping project tags and general tags seperate.<br /></li><li>It helps you make sure you don't accidentally use the same name, or similar names, more than once on the same project (unless you want to). No "Jon" and "John" accidentally occurring in the same project.<br /></li><li>It lets you take names from the 'main list', and add them to your currently opened 'project list'.<br /></li><li>It lets you mark project names visually with customized 'marks'. For example, you might have several names in your project list marked with a special mark meaning 'Under consideration', and others you might have marked with a mark indicating he's on one enemy side or another side.<br /></li></ul><br />
If you were making the next reiteration of a remake of a Star Wars re-release, you could use Project Tags marking 'Darth Vadar' and "Storm Trooper #351" as "Imperial", while you mark "Luke Skywalker" as "Rebel Alliance". You might also add a visual lightsaber mark to both Darth Vadar and Luke Skywalker to indicate force-sensitive powers.<br />
<br />
The tool is a bit rough around the edges, but should be functional. If you find it useful, consider donating $5 as a thank you. If you find it un-useful, invent a way to 'anti-donate' $5 from my bank account for wasting your time. <span rel='lightbox'><img src='http://public.gamedev.net//public/style_emoticons/default/smile.png' alt='Posted Image' class='bbc_img' /></span> (<span style='font-size: 10px;'>Please don't actually invent an anti-donation system to loot my bank account, I need that money for cheesecake</span>)]]></description>
		<pubDate>Thu, 16 Feb 2012 23:21:13 +0000</pubDate>
		<guid isPermaLink="false">98</guid>
	</item>
	<item>
		<title>Medieval Male Base Character</title>
		<link>http://www.gamedev.net/files/file/97-medieval-male-base-character/</link>
		<description>See screenshots for detailed description of pack contents.</description>
		<pubDate>Tue, 14 Feb 2012 00:12:34 +0000</pubDate>
		<guid isPermaLink="false">97</guid>
	</item>
	<item>
		<title>Warrior Monk</title>
		<link>http://www.gamedev.net/files/file/96-warrior-monk/</link>
		<description><![CDATA[This character would be a great addition to any RPG or FPS.<br />
<br />
See screenshots for more details.]]></description>
		<pubDate>Mon, 13 Feb 2012 11:27:51 +0000</pubDate>
		<guid isPermaLink="false">96</guid>
	</item>
	<item>
		<title>ViewTiled - A small tool for artists</title>
		<link>http://www.gamedev.net/files/file/95-viewtiled-a-small-tool-for-artists/</link>
		<description><![CDATA[<p class='bbc_left'>ViewTiled is a small tool which lets you view your images tiled side-by-side, to help you find flaws in the seams of your textures or tile-art.</p><br />
<p class='bbc_left'><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>It integrates with Windows by adding a "View image tiled" command to the right-click menu when you right click on a compatible image.</span></span></p><br />
<br />
<p class='bbc_left'><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>This </span></span><em class='bbc'>does not </em><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>change any file ascosiations; your files will still open using the same preffered default program they always did. All it does is add a single '</span></span><em class='bbc'>View image tiled</em><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>' context menu command, and </span></span><em class='bbc'>only </em><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>on the file extensions you choose. You don't even have to enable the context menu integration at all, unless want to.</span></span></p><br />
<p class='bbc_left'><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'><span rel='lightbox'><img src='http://img35.imageshack.us/img35/3571/screenshotlnj.png' alt='Posted Image' class='bbc_img' /></span></span></span></p><br />
<br />
<p class='bbc_left'><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>ViewTiled is only available for Windows. It currently supports </span></span><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>PNG, Gif, Jpg, BMP, and Tiff file formats.</span></span></p><br />
<p class='bbc_left'><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>ViewTiled is available for free. If you find it useful, consider donating $5 and buying me a pizza*.</span></span><br />
<br />
<span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'>*</span></span><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'><span style='font-size: 10px;'>Warning: Money will not actually be spent on pizza. Chances are that it'll go to further my raw cookie-dough or Dr Pepper addictions, or perhaps spent on some cool indie game somewhere.</span></span></span><span style='color: #282828'><span style='font-family: helvetica, arial, verdana, tahoma, sans-serif'> </span></span></p>]]></description>
		<pubDate>Thu, 09 Feb 2012 05:36:46 +0000</pubDate>
		<guid isPermaLink="false">95</guid>
	</item>
	<item>
		<title>Vegetation Starter Collection - 27 Models</title>
		<link>http://www.gamedev.net/files/file/94-vegetation-starter-collection-27-models/</link>
		<description><![CDATA[<strong class='bbc'>General description</strong>﻿<br />
In most situations you want just a pack which is coherent in style and not looking totally mixed up but you also demand high-quality 3D game-models and a mix of different plants. This is where the vegetation starter collection jumps in.<br />
<br />
With 27 individual assets of different vegetation specimen you are good to go for your first level. It consists our standard of five file formats to make sure you can use the vegetation starter collection in most engines. This pack is a great starter and looks best together with the Rocks and Stones and Ground Plants pack.<br />
We deliver .max (2010), .3ds, .dae, .fbx (2009) and .obj format.﻿]]></description>
		<pubDate>Mon, 06 Feb 2012 17:39:55 +0000</pubDate>
		<guid isPermaLink="false">94</guid>
	</item>
	<item>
		<title>Intense Moments Music Pack 1</title>
		<link>http://www.gamedev.net/files/file/93-intense-moments-music-pack-1/</link>
		<description><![CDATA[A blend of atmospheric and intense music, combining music, breakbeats and sonic exploration. These are guaranteed to provide chilling atmosphere to your productions.<br />
<br />
This pack combines twisted sound effects with musical interlude, with tonal textures to create a sense of intensity, perfect for those scary game moments in your productions.<br />
<br />
<strong class='bbc'>Formats</strong><ul class='bbc'><br /><li>MP3<br /></li></ul><br />
<strong class='bbc'>Tracks</strong><ul class='bbcol decimal'><br /><li>A Cold Feeling - 3:33<br /></li><li>A Silence - 3:24<br /></li><li>Another Place - 1:45<br /></li><li>Anxious - 3:19<br /></li><li>Closure - 3:52<br /></li><li>Distant Memories - 2:30<br /></li><li>Dreams - 4:04<br /></li><li>Enigma - 3:46<br /></li><li>Fear is Here - 2:44<br /></li><li>Harp Song - 2:01<br /></li><li>Lair - 2:14<br /></li><li>Something Here - 4:02<br /></li></ul>]]></description>
		<pubDate>Fri, 20 Jan 2012 03:17:38 +0000</pubDate>
		<guid isPermaLink="false">93</guid>
	</item>
	<item>
		<title>Fantasy Music Pack 3</title>
		<link>http://www.gamedev.net/files/file/92-fantasy-music-pack-3/</link>
		<description><![CDATA[A blend of orchestrated pieces featuring strings, harp, and traditional instruments.<br />
<br />
With this third pack in the series, we feature more musical instrumentation and ambient texturing to provide an authentic medieval sound score.<br />
<br />
<strong class='bbc'>Formats</strong><ul class='bbc'><br /><li>MP3<br /></li></ul><br />
<strong class='bbc'>Tracks</strong><ul class='bbcol decimal'><br /><li>A Beautiful Place - 1:59<br /></li><li>A Seas of Tales - 1:46<br /></li><li>An Unearthly Place - 1:59<br /></li><li>Cast The Spell - 2:11<br /></li><li>Land at War - 2:13<br /></li><li>Magic of Enchantment - 1:46<br /></li><li>On Thin Grounds - 2:16<br /></li><li>Our Lands - 2:21<br /></li><li>Promise of Peace - 1:49<br /></li><li>Realm of Darkness - 1:58<br /></li><li>Spider's Lair - 2:32<br /></li><li>The Fanfare - 1:55<br /></li><li>The Glade - 2:03<br /></li><li>The Sea Breeze - 2:23<br /></li><li>Wayward Bound - 1:59<br /></li><li>Whisp in the Wood - 1:58<br /></li><li>Wish Song - 2:11<br /></li></ul>]]></description>
		<pubDate>Fri, 20 Jan 2012 02:42:09 +0000</pubDate>
		<guid isPermaLink="false">92</guid>
	</item>
	<item>
		<title>Fantasy Music Pack 1</title>
		<link>http://www.gamedev.net/files/file/91-fantasy-music-pack-1/</link>
		<description><![CDATA[A blend of orchestrated pieces featuring strings, harp, and traditional instruments.<br />
<br />
This pack combines traditional instrumentation and majestic string arrangements, great for any scene or presentation requiring a medieval or fantasy feel.<br />
<br />
<strong class='bbc'>Formats</strong><ul class='bbc'><br /><li>MP3<br /></li><li>OGG<br /></li></ul><br />
<strong class='bbc'>Tracks</strong><ul class='bbcol decimal'><br /><li>Dark Lair - 2:41<br /></li><li>Elven Forest - 1:26<br /></li><li>Elysa - 1:48<br /></li><li>Eventual - 2:23<br /></li><li>Evil That Lurks - 1:39<br /></li><li>Misty Waters - 1:58<br /></li><li>Pastures New - 1:44<br /></li><li>Theme of the Little Peoples - 1:03<br /></li><li>Troubled Lands - 1:26<br /></li><li>Valiant - 1:17<br /></li></ul>]]></description>
		<pubDate>Fri, 20 Jan 2012 02:16:27 +0000</pubDate>
		<guid isPermaLink="false">91</guid>
	</item>
	<item>
		<title>Ambient Nature Music Pack 1</title>
		<link>http://www.gamedev.net/files/file/90-ambient-nature-music-pack-1/</link>
		<description><![CDATA[A blend of orchestrated pieces featuring strings, harp, and traditional instruments.<br />
<br />
A collection of beautiful musical pieces, combined with textures and soundscapes, that you can immerse yourself in.<br />
<br />
<strong class='bbc'>Formats</strong><ul class='bbc'><br /><li>MP3<br /></li></ul><br />
<strong class='bbc'>Tracks</strong><ul class='bbcol decimal'><br /><li>Dawn - 2:08<br /></li><li>Dead Trees - 1:48<br /></li><li>Desert Sky - 2:25<br /></li><li>Hidden Glade - 1:55<br /></li><li>Icicle - 2:25<br /></li><li>Morning Air - 1:58<br /></li><li>New Land - 2:09<br /></li><li>Ocean Spray - 2:08<br /></li><li>Skies Above - 1:57<br /></li><li>Winter's Chill - 2:02<br /></li></ul>]]></description>
		<pubDate>Fri, 20 Jan 2012 01:52:00 +0000</pubDate>
		<guid isPermaLink="false">90</guid>
	</item>
	<item>
		<title>Action FPS Music Pack 1</title>
		<link>http://www.gamedev.net/files/file/89-action-fps-music-pack-1/</link>
		<description><![CDATA[If you need adrenaline fuelled music tracks for those action moments, this pack will provide a set of high quality tracks to fit the situation.<br />
<br />
<strong class='bbc'>Formats</strong><ul class='bbc'><br /><li>MP3<br /></li></ul><br />
<strong class='bbc'>Tracks</strong><ul class='bbcol decimal'><br /><li>Let's get out of here - 1:23<br /></li><li>The chase - 2:14<br /></li><li>Locked doors - 1:40<br /></li><li>Sniper - 2:18<br /></li><li>Dead end - 2:02<br /></li><li>More than one - 2:19<br /></li><li>The mission - 1:55<br /></li><li>Back in town - 1:32<br /></li><li>Bring it on - 1:47<br /></li><li>Secretive - 2:02<br /></li></ul>]]></description>
		<pubDate>Fri, 20 Jan 2012 01:35:40 +0000</pubDate>
		<guid isPermaLink="false">89</guid>
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