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Community Status Updates


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SpaXe

After a serious render farm in Australia? This one looks awesome.. and pricey. http://goo.gl/K1oQE
May 15 2011 07:43 AM
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phantom

Everytime I see someone mention "CClassName" I die a little inside... :(
May 15 2011 06:41 AM
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Duckocide

My newest game interface class is "IInventoryMashUpRule" - A #heathrobinson http://bit.ly/iNf7n9 feature #xna #copernicusone
May 15 2011 04:40 AM
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SpaXe

.@hortovanyi Solved the problem. The code I was sent tried to allocate 256*256*13*4 bytes in one stack, which causes the program to fail.
May 15 2011 04:39 AM
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Duckocide

Polishing takes sooooo long :) ... Still working on a 2D screen shuffle animation for "improvise" gameplay feature on #CopernicusOne! #xna
May 15 2011 01:38 AM
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SpaXe

Plenty of work done today. Continuing my progress with a glass of whisky.
May 15 2011 01:36 AM
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Michael Grand

I have decided to make weekend blog posts optional, since those days are unpredictable for me: http://bit.ly/jSaDWy
May 15 2011 01:36 AM
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coldacid

Okay, I totally need to get some sleep. Getting up in like six and a half hours, maybe less.
May 15 2011 12:35 AM
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Munky71

I uploaded a @YouTube video http://youtu.be/3KVqFytmWZk?a Nic DeGroot Demo Reel
May 14 2011 11:36 PM
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Jake Gilla

Some tweak just stole my truck. IF youre in the 209 and see a blue Durango missing a passenger side mirror, get at me
May 14 2011 11:35 PM
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SpaXe

Google Instant in #Chrome's address bar is absolutely brilliant!
May 14 2011 10:33 PM
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coldacid

I unlocked the Paid in New Haven achievement on Borderlands! http://raptr.com/coldacid
May 14 2011 09:32 PM
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MratthewDragonTech

I would be happy to help.
May 14 2011 09:19 PM
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katsh

they are most precious in the plannet for me.
beautiful wife and son.
May 14 2011 07:41 PM
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mikro

Trying to establish myself in the GameDev.net community... either this will be awkward or awesome...
May 14 2011 07:31 PM
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