Community Status Updates
FairlyIncognito
I just registered for @DP_Europe Closed Beta! Join me to experience the evolution of MMORPGs: https://t.co/AVtzZbAbwc
Today, 09:40 AM
Marques
completed research on bouncing a particle in a 2D room. All room dimension are hard coded in the code. So it required me to change parameters inside the program if I want to change the dimension of the room..
Yesterday, 07:02 PM
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Marques
Will be working on a way to add, edit, delete room parameters into a file of some kind. Also a way to group more wave like particle rather then only have one bounce around.
Yesterday, 07:05 PM
Eastfist
Qt manages to open/draw a 24 megapixel jpeg with ease (because of built-in double-buffering in their widgets). However, in GIMP, which is built with GTK, it tears all over the place. I dare someone to write a Qt paint program comprehensive enough to compete with GIMP.
Yesterday, 12:11 PM
Tournicoti
Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus
Yesterday, 05:16 AM
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
May 17 2013 07:48 AM
Jeremy Williams
"Who are the best testers of your games? Little kids." Yeah, thanks extra credits. How exactly am I supposed to apply that? Just how many little kids do you think the average game designer has access to? NOT FUCKING MANY.
May 16 2013 11:21 PM
Aurioch
Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles.
May 16 2013 10:53 AM
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