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Community Status Updates


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GoCatGo

A first-person Halloween horror game is cliche. It offers a deadline, genre, and lets me skip a custom character model. #gamedev #indiedev
Today, 09:11 AM
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boliva

RT @chalalo: Me importa una raja diputados culiaos hijos puta que los remilpario, los voy a putear igual conchasdesumadre por que lo merec…
Yesterday, 11:01 PM
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GoCatGo

Projects in Design: 3 -- FPP 'Mech game, TPP JA2 homage, FPP Horror Game. Projects in Development: 0. #gamedev #indiedev
Yesterday, 08:59 PM
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maunovaha

Haha, seriously.. :D "i havent seen anyone refactoring this fast" #java #Javapocalypse https://t.co/1Q6X0iG5Xk
Yesterday, 07:58 PM
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GoCatGo

Audio production is my favorite production.
Yesterday, 06:28 PM
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maunovaha

RT @absentmd: Super hilarious programming related adaptations from some famous movie trailers - http://t.co/qwZGMZsHun by #JavaZone Norway
Yesterday, 02:53 PM
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aficionado

Live training session #unity3d : How to communicate between Scripts and GameObjects! Join the fun here: http://t.co/D6UcDupWFd #gamedev
Yesterday, 09:48 AM
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Krohm

Half afternoon still there but heavy duty ahead. Bad stuff.
Yesterday, 08:56 AM
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Krohm

Half afternoon still there but heavy duty ahead. Bad stuff.
Yesterday, 08:56 AM
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BarrySkellern

Find out in the next thrilling instalment of... whatever I write next.
Yesterday, 08:47 AM
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IggyZuk

Those who dare to fail miserably can achieve greatly.
Yesterday, 07:46 AM
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JMDeruty

RT @Stormancer: A new way to approach narrative design in games: the 4 Layers Approach - by @ThomasGrip http://t.co/7SzTgFCa94 #gamedev #ga…
Yesterday, 07:13 AM
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aficionado

Gamasutra - Capy's Nathan Vella on the advantages of building a studio: http://t.co/ixeFWuffKH #Gamedev #indiedev
Yesterday, 06:45 AM
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