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Community Status Updates


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RetroIP

Finally, after Perlin,Simplex,MidPoint Displacement,Voronoi I came back to random brush solution to create Continent http://t.co/bpJObhXdRf
Sep 10 2014 03:42 PM
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RetroIP

https://t.co/zXHwBp9N75 Saved my day, with content pipeline ! #monogame
Aug 22 2014 02:54 AM
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RetroIP

First morning in new base :) http://t.co/CTxbgUylPE
Aug 01 2014 01:31 PM
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RetroIP

Giving a chance to Unity engine before I settle with MonoGame, I cannot decide right now...
Jan 02 2014 06:52 AM
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RetroIP

http://t.co/53ZRlDrm Ekotopfilm TOUR 2012 at Optima in #kosice
Jan 13 2013 03:04 AM
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RetroIP

Hard time with engine capsulating = maintenance headaches
Oct 07 2012 02:57 PM
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RetroIP

Implementing SlowMotion feature in #ProjectNN
Sep 23 2012 12:48 PM
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RetroIP

I'v published new #youtube video: Making of tower https://t.co/VPrfC7gS in #ProjectNN #XNA
Sep 20 2012 05:27 PM
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RetroIP

I'v just finished article about new buildings in #ProjectNN. Read it here: http://t.co/KM5DuZkz
Sep 16 2012 12:49 PM
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RetroIP

Modelling primitive houses for #ProjectNN
Sep 12 2012 01:57 AM
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RetroIP

#ProjectNN Mass and Friction implemented in new Physics system, ou, and it is working, yey !
Sep 11 2012 12:18 AM
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RetroIP

Reworking Physics in #ProjectNN...pain...1 year old code
Sep 07 2012 12:58 PM
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RetroIP

Finally, some update on my blog: http://t.co/HCcxNdxI, and new vid: http://t.co/T7T5GXCW #ProjectNN
Aug 27 2012 10:58 AM
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RetroIP

Having everything dynamic and transfer it to client side is not good idea, maybe client should have some static content too... #ProjectNN
Aug 26 2012 11:37 AM
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