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chunkyguy

Nice.. better .. better .. more better.. more.. MAOR.. and it's an overkill :( #StoryOfMyLife
Nov 30 2012 02:08 AM
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chunkyguy

this is interesting videogames info since 1975 http://t.co/VHbYHvww
Nov 22 2012 12:28 AM
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chunkyguy

Wonder why some names came out different in different languages? Like Aristotle is Arastu and Egypt is Misr, Greece is Unaan in Hindi
Nov 16 2012 09:36 PM
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chunkyguy

As a kid, this game was impossible for me - Spartan-X. Equivalent to the present day The Impossible Game. http://t.co/q8c6XAv7
Nov 11 2012 11:46 PM
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chunkyguy

Terry Gilliam explains how he does it. I love the rapid prototyping http://t.co/m2YwGhh1
Nov 11 2012 08:16 PM
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chunkyguy

PHP code is the hardest to read. Or maybe I'm using the wrong tools, which is the text editor.
Nov 11 2012 08:35 AM
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chunkyguy

The basics of the GLKMath_cpp wrapper are done. Now comes the hard part - The UnitTesting https://t.co/UzbUkGC6
Nov 05 2012 03:09 PM
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chunkyguy

and this time I'll use JavaScript not C++, or maybe emscripten
Nov 03 2012 11:29 PM
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chunkyguy

Wow! the app got approved in first attempt. This looks like a great beginning :D
Oct 26 2012 07:49 PM
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chunkyguy

I updated the long forgotten dev log http://t.co/LhWuD4lv #CapturePath
Oct 17 2012 02:07 PM
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chunkyguy

The biggest benefit of coding at standing desk I've felt so far is that, you can actually dance when the code compiles with 0 warnings.
Oct 16 2012 07:28 PM
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chunkyguy

OK that bug was strange, two xibs in the project with same name, and were getting initialized at each alternate run, but why not random?
Mar 14 2012 09:11 PM
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chunkyguy

Finally sorted out the Texture mapping issue! wooot!!
Mar 11 2012 11:02 PM
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