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Community Status Updates


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sethhope

Just began the theme song for "Toys are Alive" for the #gdnjam
Sep 28 2014 09:55 PM
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sethhope

Just got the AI entity system in my engine. Now to bind to lua. #gdnjam http://t.co/VjVCLNeCHy
Sep 22 2014 03:25 PM
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sethhope

It runs, now it just needs tiles, level design, AI, and sound. #gdnjam http://t.co/xDLnf67ocG
Sep 22 2014 09:19 AM
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sethhope

And now begins my #gdnjam development!
Sep 22 2014 12:10 AM
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sethhope

Potentially joining the #gdnjam. Can't wait for the theme!
Sep 21 2014 09:07 PM
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sethhope

Just created functions for sound integration into lua... Too much work! #gamedev
Jul 06 2014 10:26 PM
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sethhope

Just testing script embedding in Lua with my 2D game engine... Works beautifully! #gamedev
Jul 02 2014 09:43 PM
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sethhope

Just finished implementing lua support for my 2D engine. #gamedev #allegro
Jul 02 2014 03:37 PM
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sethhope

If you haven't yet, make sure you check out "Dawn of Civilization" from out latest game! #gamedev #music https://t.co/QhQv8E4P1p
Jun 30 2014 06:53 PM
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sethhope

My new sounds: Dawn Of Civilization http://t.co/3vyEhouBez on #SoundCloud
Jun 26 2014 02:14 PM
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sethhope

Just fixed a phantom bug with objects disappearing randomly (never initialized rotation vectors) #gamedev
May 29 2014 08:08 PM
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sethhope

Added better film effects to my sepia shader! #gamedev http://t.co/CHBQmRazQv
May 25 2014 10:35 PM
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