Community Status Updates
agentultra
I think buying SimCity was a big mistake. I can't play my game because it's offline! Feh!
Mar 06 2013 02:44 PM
agentultra
GameMaker Studio is pretty good. Feels like PHP and gets things done. Most of the time.
Mar 06 2013 08:38 AM
agentultra
Must have lost some blood sugar or something. No progress vid until I refactor movement engine.
Mar 04 2013 04:46 PM
agentultra
I shall be putting together a progress vid of my game today. Nervous because it's placeholder art and not the full vision. #outintheopen
Mar 04 2013 01:43 PM
agentultra
OH: I don't think having a full-time job for the rest of my life is going to work.
Mar 04 2013 10:40 AM
agentultra
Meant to post a progress video of my game but that might have to wait until later this weekend. Too tired.
Mar 01 2013 06:14 PM
agentultra
The only thing I would change in #brogue is to allow diagonal movement around walls. It ships with source, yay!
Mar 01 2013 12:08 PM
agentultra
Mechanical Sympathy: CPU Cache Flushing Fallacy http://t.co/Zdk88fvrsr a good, thorough explanation of modern intel architectures
Feb 28 2013 02:47 PM
agentultra
Doing a little refactoring this morning. More objects and things to interact with… might try elevators or hidey-places today
Feb 28 2013 11:44 AM
agentultra
And now you can try using pickups on interactive objects… woo. Some minor gameplay.
Feb 27 2013 05:14 PM
This status update has reached the maximum number of replies allowed