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agentultra

Also, pycon next week. w00t. #pycon2013
Mar 07 2013 03:18 PM
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agentultra

Seriously, EA + Maxis… what is wrong with playing SimCity offline?
Mar 06 2013 08:50 PM
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agentultra

I think buying SimCity was a big mistake. I can't play my game because it's offline! Feh!
Mar 06 2013 02:44 PM
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agentultra

GameMaker Studio is pretty good. Feels like PHP and gets things done. Most of the time.
Mar 06 2013 08:38 AM
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agentultra

Migrating from autotools to cmake. Life is better.
Mar 05 2013 11:30 PM
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agentultra

AABB collisions and stairs, oh my!
Mar 05 2013 11:04 AM
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agentultra

Must have lost some blood sugar or something. No progress vid until I refactor movement engine.
Mar 04 2013 04:46 PM
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agentultra

I shall be putting together a progress vid of my game today. Nervous because it's placeholder art and not the full vision. #outintheopen
Mar 04 2013 01:43 PM
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agentultra

OH: I don't think having a full-time job for the rest of my life is going to work.
Mar 04 2013 10:40 AM
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agentultra

Meant to post a progress video of my game but that might have to wait until later this weekend. Too tired.
Mar 01 2013 06:14 PM
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agentultra

know C you'd never think of it. [2]
Mar 01 2013 03:11 PM
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agentultra

The only thing I would change in #brogue is to allow diagonal movement around walls. It ships with source, yay!
Mar 01 2013 12:08 PM
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agentultra

Mechanical Sympathy: CPU Cache Flushing Fallacy http://t.co/Zdk88fvrsr a good, thorough explanation of modern intel architectures
Feb 28 2013 02:47 PM
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agentultra

Doing a little refactoring this morning. More objects and things to interact with… might try elevators or hidey-places today
Feb 28 2013 11:44 AM
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agentultra

And now you can try using pickups on interactive objects… woo. Some minor gameplay.
Feb 27 2013 05:14 PM
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