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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Community Status Updates


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InvisibleMan

You can now login to your Areum account on the website. It doesn't do anything yet, but it will
Feb 15 2013 02:34 AM
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InvisibleMan

Ooops, I forgot to install the MySQL component for PHP. That's sort of important
Feb 14 2013 11:31 PM
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InvisibleMan

Areum Pre-alpha v0.0.0.327 http://t.co/CStIvU33 Passwords are encrypted, accounts have been wiped
Feb 14 2013 08:28 PM
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InvisibleMan

RakNet is setup, and the old version of Areum now builds without errors (and it even runs, although the DB isn't setup correctly)
Feb 14 2013 01:38 AM
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InvisibleMan

I'll be converting the account system to use MySQL next
Feb 08 2013 10:06 AM
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InvisibleMan

Areum Pre-alpha v0.0.0.321: http://t.co/CStIvU33 Music and sound effects have been added, and goblins drop equipment
Feb 07 2013 12:47 PM
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InvisibleMan

Return key picks up, right-click drops, double-click uses.
Feb 07 2013 04:37 AM
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InvisibleMan

Clients can now see items that are on the map, and characters have an inventory.
Feb 05 2013 09:06 PM
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InvisibleMan

The map editor now loads item templates, so the next thing I have to do is get it to save/load item information.
Feb 05 2013 06:03 PM
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InvisibleMan

Increasing the tile size... This is going to be a bit tedious.
Feb 05 2013 03:00 PM
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InvisibleMan

Areum Pre-alpha v0.0.0.286: http://t.co/CStIvU33 The leveling system is finished!
Feb 05 2013 05:51 AM
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InvisibleMan

Areum Pre-alpha v0.0.0.277: http://t.co/CStIvU33 You now gain exp from killing mobs, although leveling isn't implemented yet
Feb 03 2013 11:21 PM
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InvisibleMan

Adding in the experience bar...
Feb 03 2013 02:12 PM
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InvisibleMan

Wow, that was easier than I was expecting. The map editor now has a walk mode.
Feb 03 2013 02:00 AM
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InvisibleMan

Sprite assets are now used directly.
Feb 02 2013 10:57 PM
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