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There were 111 results tagged with C#

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Geodesic Sphere Tessellation

  • 0 comments
  • 132 blog views
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HLSL Cookbook: Directional Lighting

  • 0 comments
  • 228 blog views
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Hemispherical Ambient Lighting

  • 0 comments
  • 287 blog views
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Day 3: Character Rigging/Skinning + setting up the scene, the game object and character controls

  • 2 comments
  • 166 blog views
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ScriptableObject Factory - a Helper editor extension for Unity

  • 1 comment
  • 331 blog views
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Clipping Lines to a Rectangle using the Cohen-Sutherland Algorithm

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  • 442 blog views
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Project Anera: Part 2 - Item System and Builds 0.0.2 - 0.0.4

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  • 372 blog views
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FlatBuffers in .NET

  • 1 comment
  • 1,848 blog views
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Project Anera: An Introduction

  • 1 comment
  • 635 blog views
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Font editor

  • 2 comments
  • 255 blog views
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Quads on the GPU using HLSL

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  • 323 blog views
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World in 7 days, Days 2, 3 and 4: Stars and planetary systems

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  • 492 blog views
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  • ManTis
  • 27 February 2014 - 04:23 AM

Coroutines: Simple HTTP Server

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  • 636 blog views
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Coroutines: Building a framework in C#

  • 2 comments
  • 1,389 blog views
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Rendering Text using SlimDX SpriteTextRenderer

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  • 488 blog views
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Coroutines: Wierd Little Wonders

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  • 1,599 blog views
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Simple Particle Physics

  • 2 comments
  • 557 blog views
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How Uncle Bob, Fowler & Beck, nCrunch and ReSharper changed my code

  • 1 comment
  • 733 blog views
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Pathfinding III: Putting it All Together

  • 5 comments
  • 2,127 blog views
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Pathfinding II: A* and Heuristics

  • 1 comment
  • 559 blog views
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Pathfinding 1: Map Representation and Preprocessing

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  • 630 blog views
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OutOfMemoryException - Eliminating Temporary Allocations with Static Buffers in Effect Wrapper Code

  • 2 comments
  • 413 blog views
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Refactoring Rendering Code out of the Terrain Class

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  • 362 blog views
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Terrain Tile Picking in 3D

  • 3 comments
  • 565 blog views
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A Terrain Minimap with SlimDX and DirectX 11

  • 2 comments
  • 612 blog views
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