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There were 24 results tagged with DX11

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Human Body Types

  • 5 comments
  • 595 blog views
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Humans Sketch + Cascaded Shadow maps

  • 3 comments
  • 482 blog views
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Dwarven Race

  • 6 comments
  • 510 blog views
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Fields of Talos

  • 5 comments
  • 435 blog views
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Skill system and its complexity

  • 6 comments
  • 463 blog views
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Intro Final + Grass Texturing

  • 2 comments
  • 418 blog views
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Fix Fix Fix-A-Roo

  • 2 comments
  • 515 blog views
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SICEditor 1.0.0 - UI Changes

  • 0 comments
  • 522 blog views
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Real-Time Editor WIP - Dynamic Shader Reloader

  • 1 comment
  • 558 blog views
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Editor Update Sept. 15, 2012 - Faster Model Renderer

  • 0 comments
  • 529 blog views
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Project Progression.

  • 7 comments
  • 614 blog views
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Gorgane ( Playable Race )

  • 3 comments
  • 402 blog views
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Title Screen

  • 10 comments
  • 699 blog views
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The Engine's Under The Scapel: August 2012

  • 0 comments
  • 442 blog views
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Total Collision Detection Nightmare!

  • 3 comments
  • 534 blog views
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Finally Binary Mesh Import!

  • 1 comment
  • 563 blog views
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SIC Engine Import Mesh Stress Test! How Many Total Polygon Count?

  • 0 comments
  • 913 blog views
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Editor's looking good in C# so far!

  • 2 comments
  • 504 blog views
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This sounds so wickedly Awesome!

  • 0 comments
  • 561 blog views
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So the new Custom Model Mesh looks pretty handly in Size Count.

  • 0 comments
  • 537 blog views
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Game Editor WIP - Custom Mesh Import

  • 0 comments
  • 499 blog views
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Just WOW...This is what I get for following other tutorials

  • -1 comments
  • 644 blog views
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Abstraction in a Game Engine/Framework

  • 3 comments
  • 1,198 blog views
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  • ZBethel
  • 02 January 2012 - 09:31 PM

On HD5870 and Memory

  • 0 comments
  • 158 blog views
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  • phantom
  • 15 January 2011 - 08:33 AM
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