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There were 30 results tagged with DirectX 11

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Hemispherical Ambient Lighting

  • 0 comments
  • 226 blog views
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Loading an SDKMESH Model file with SlimDX

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  • 275 blog views
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Rendering Text using SlimDX SpriteTextRenderer

  • 0 comments
  • 444 blog views
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Simple Particle Physics

  • 2 comments
  • 540 blog views
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Pathfinding III: Putting it All Together

  • 5 comments
  • 2,096 blog views
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OutOfMemoryException - Eliminating Temporary Allocations with Static Buffers in Effect Wrapper Code

  • 2 comments
  • 392 blog views
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Refactoring Rendering Code out of the Terrain Class

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  • 354 blog views
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Terrain Tile Picking in 3D

  • 3 comments
  • 545 blog views
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Adding Shadow-mapping and SSAO to the Terrain

  • 0 comments
  • 450 blog views
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SSAO with SlimDX and DirectX11

  • 2 comments
  • 519 blog views
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Shadow Mapping with SlimDX and DirectX 11

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  • 434 blog views
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Expanding our BasicModel Class

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  • 311 blog views
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Particle Systems using Stream-Out in DirectX 11 and SlimDX

  • 2 comments
  • 647 blog views
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Skinned Models in DirectX 11 with SlimDX and Assimp.Net

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  • 583 blog views
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Loading 3D Models using Assimp.Net and SlimDX

  • 4 comments
  • 733 blog views
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Generating Random Terrains using Perlin Noise

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  • 1,932 blog views
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Dynamic Terrain Rendering with SlimDX and Direct3D 11

  • 0 comments
  • 595 blog views
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Dynamic Environmental Reflections in Direct3D 11 and C#

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  • 323 blog views
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An FPS Camera in SlimDX

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  • 345 blog views
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Geometry Shader Billboards with SlimDX and DirectX 11

  • 2 comments
  • 548 blog views
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Planar Reflections and Shadows using the Stencil Buffer in SlimDX and Direct3D 11

  • 0 comments
  • 441 blog views
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Alpha-Blending Demo

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  • 334 blog views
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Blending Theory

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  • 344 blog views
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Using a Texture Atlas for Animation

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  • 431 blog views
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Textured Hills Demo

  • 2 comments
  • 460 blog views
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