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There were 64 results tagged with DirectX

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Game Engine Update

  • 1 comment
  • 1,020 blog views
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What came first, the chicken or the egg: Implementing the loading screen

  • 3 comments
  • 1,151 blog views
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Compute shader for skinned mesh animation - D3D11

  • 0 comments
  • 1,413 blog views
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Just some notes taken over the years

  • 3 comments
  • 841 blog views
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The beginning of particle simulation

  • 8 comments
  • 800 blog views
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Got new particle rendering up and running ( Simulation Next! )

  • 2 comments
  • 701 blog views
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Model Loading Code Updated to AssimpNet 3.3.1

  • 0 comments
  • 1,184 blog views
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Making my own SpriteFont implementation

  • 2 comments
  • 1,849 blog views
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Beginning on terrain rendering

  • 2 comments
  • 2,211 blog views
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Geodesic Sphere Tessellation

  • 1 comment
  • 1,155 blog views
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Implementing the particle fountain effect

  • 2 comments
  • 1,391 blog views
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Sports Fiction Game Update 05/12/14

  • 0 comments
  • 793 blog views
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3D animation, ray picking, and junction handling

  • 0 comments
  • 829 blog views
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Hemispherical Ambient Lighting

  • 0 comments
  • 814 blog views
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Global Illumination Progress Update

  • 0 comments
  • 710 blog views
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Ellipses

  • 1 comment
  • 492 blog views
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Vector Graphics

  • 2 comments
  • 436 blog views
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Loading an SDKMESH Model file with SlimDX

  • 0 comments
  • 933 blog views
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The CRI Project

  • 0 comments
  • 653 blog views
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A little update - Progressions

  • 3 comments
  • 693 blog views
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Using NuGet to Manage Dependencies

  • 0 comments
  • 399 blog views
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  • Jason Z
  • 01 September 2014 - 01:05 PM

Monday blues

  • 1 comment
  • 608 blog views
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Rendering Text using SlimDX SpriteTextRenderer

  • 0 comments
  • 1,026 blog views
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Simple Particle Physics

  • 2 comments
  • 910 blog views
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Pathfinding III: Putting it All Together

  • 5 comments
  • 2,557 blog views
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