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There were 42 results tagged with OpenGL

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Custom 2D Engine updates

  • 0 comments
  • 813 blog views
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Compiling OpenAL, ogg/vorbis and libpng for Android

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  • 244 blog views
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Progress report: My custom C++ game engine

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  • 682 blog views
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Spaceships?

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  • 221 blog views
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Planning is important

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  • 188 blog views
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Cross Platform 3D Game Development Diary, Entry X

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  • 40 blog views
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Level Editor: Input Refactoring & Awesomium Integration

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  • 270 blog views
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The CRI Project

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  • 325 blog views
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Open Source, Licensing, or In-House?

  • 2 comments
  • 347 blog views
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Spawn Point : Yet Another Planetary Rendering System

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  • 403 blog views
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  • Mak
  • 03 September 2014 - 11:40 AM

Cross Platform 3D Game Development Diary, Entry IX

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  • 38 blog views
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Adventures in Programming: The Start....Kinda....

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  • 404 blog views
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Building the Heavens...

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  • 249 blog views
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  • Mak
  • 08 August 2014 - 01:28 PM

Whoa - Out of the Shadows, literally...

  • 1 comment
  • 314 blog views
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  • Mak
  • 18 July 2014 - 10:21 AM

Cross Platform 3D Game Development Diary, Entry VIII

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  • 39 blog views
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Cross Platform 3D Game Development Diary, Entry VII

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  • 31 blog views
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Apply my learnings to develop a 3D game engine

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  • 298 blog views
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Dev Journal: 2D sprite animation using OpenGL ES 2.0 for Android

  • 2 comments
  • 3,992 blog views
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Cross-Platform 3D Game Development Diary, Entry VI

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  • 26 blog views
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Cross-Platform 3D Game Development Diary, Entry V

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  • 23 blog views
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Choosing an OpenGL version, Optimus and things I was not aware of

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  • 20 blog views
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Single Pass Order Independent Transparency

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  • 1,229 blog views
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  • Tocs
  • 06 January 2014 - 11:05 PM

Cross-Platform 3D Game Development Diary, Entry IV

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  • 24 blog views
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Setting up codeblocks with SDL2.0, opengl 3+ and GLEW

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  • 1,055 blog views
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Understanding and interpreting the homogeneous transformation matrix in 3D space

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  • 473 blog views
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