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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


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There were 21 results tagged with PC

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What Makes an Event or a Script?

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  • 245 blog views
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Patching applications are alot of work

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  • 197 blog views
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The process has begun

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  • 288 blog views
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Efficient thread synchronization

  • 2 comments
  • 344 blog views
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Sky Battles - work in progress

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  • 242 blog views
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Sky Battles - Single Player mode - Quark City vid cap.

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  • 189 blog views
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Undead Castle - Sermons from Roman Haas: Sermon 5

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  • 517 blog views
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  • afliii
  • 11 August 2013 - 09:05 PM

Undead Castle Overview/Updates

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  • 571 blog views
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  • afliii
  • 12 July 2013 - 02:02 PM

Undead Castle - Sermons from Roman Haas

  • 2 comments
  • 535 blog views
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  • afliii
  • 29 June 2013 - 06:20 AM

Simon Roth's Maia - in Dominion!

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  • 365 blog views
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  • Mak
  • 06 May 2013 - 07:54 AM

May the 4th, Be With Us - on Kickstarter!

  • 6 comments
  • 364 blog views
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  • Mak
  • 30 April 2013 - 01:10 PM

SolCommand lends a hand with an awesome Ship Concept

  • 2 comments
  • 548 blog views
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  • Mak
  • 13 April 2013 - 05:52 AM

What's Happening with my Team?

  • 2 comments
  • 788 blog views
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  • afliii
  • 07 February 2013 - 05:35 PM

Well...we're back! (and I just found out flipcode is back too!)

  • 1 comment
  • 523 blog views
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Unden: Land of the Undead

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  • 689 blog views
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  • afliii
  • 06 January 2013 - 07:36 AM

The Undead Castle - Our Official Announcement

  • 2 comments
  • 993 blog views
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  • afliii
  • 10 December 2012 - 04:17 PM

How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing

  • 14 comments
  • 5,146 blog views
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Super Gem Thief in Development

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  • 486 blog views
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How we Built an iOS game on PC: Part 2/4 Building the Core

  • 3 comments
  • 7,378 blog views
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How we Built an iOS game on PC: Part 1/4: Design and Prototyping

  • 9 comments
  • 8,733 blog views
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Introducing Parkour Ninja

  • 5 comments
  • 927 blog views
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  • et1337
  • 20 January 2011 - 12:58 AM
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