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There were 105 results tagged with ai

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Generating images for combined substrate

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Playing with terrains

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  • arka80
  • 22 May 2015 - 10:12 AM

Three, two, one, you're out! Adding the countdown timer, and other bits

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Jar Substrate Is a Go

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8-Type Triplanar Mapping

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Redid the speed system for the second (or was it third) time

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Rethinking Racing. Also Cool Snail Art!

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Snail brain semi-stable and reviewing visual traits set during breeding

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Gastropoda - a snail simulation

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Beginning on terrain rendering

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MCTS AI development for "Tammany Hall"

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  • ddyer
  • 16 January 2015 - 08:58 PM

WIP: Week 4 -- Transparency

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Trigger Saint In The Greenlight!

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The AI of Pixel Space Horror

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  • 496 blog views
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  • Nairb
  • 26 December 2014 - 02:26 PM

Implementing the particle fountain effect

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  • 729 blog views
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Moving to MonoGame and Planning the AI

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  • 550 blog views
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Trigger Saint!

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  • 487 blog views
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Intelligent eCard development journal - debugging diary

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  • 291 blog views
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async loading and syncing threads with your mainloop in C++11

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  • 246 blog views
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  • Daivuk
  • 10 October 2014 - 11:50 AM

Spawn Point : Yet Another Planetary Rendering System

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  • 406 blog views
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  • Mak
  • 03 September 2014 - 11:40 AM

Magical Incantations

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  • 291 blog views
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  • iamvegu
  • 29 August 2014 - 03:41 PM

A Wicked what now?

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  • 299 blog views
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  • iamvegu
  • 22 August 2014 - 09:05 AM

RPG wip: terrain generation

  • 1 comment
  • 501 blog views
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  • arka80
  • 21 May 2014 - 10:15 AM

Working on symmetry math issues

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  • 371 blog views
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Isometric View

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  • 377 blog views
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