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NLE: Unnamed Engine. Entry #3: Better late than never

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Playing with terrains

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Setting up Chocolate Wolfenstein 3D in Visual Studio 2013

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Binary shoes, concrete head!

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Game Development Career Guide (PDF)

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Sol-Ark (2D Space RTS/Sandbox/Rogue-like) [WIP] New devlog and gameplay video

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Three, two, one, you're out! Adding the countdown timer, and other bits

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Om Prototype Inheritance and Object Destructors

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PPP - Pixel Perfect Picking - Edge Selection adventures

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Revel Immortal v24, and general update

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  • EDI
  • 18 May 2015 - 11:44 AM

Automatically Generating Sprites for a Space Shooter

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BooH released, lessons learned and more

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  • cozzie
  • 17 May 2015 - 03:02 PM

New article - Local space map level

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NLE: Unnamed Engine. Entry #2

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6) Pause menu

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  • AFS
  • 15 May 2015 - 01:02 PM

Lights, Camera, Action

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draak update

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Devlog #51 (13/05/2015 CheckPoint)

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The Arena Update

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  • lede
  • 13 May 2015 - 10:03 PM

Chapter 4 Gameplay

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Handmade vs randomized level design in Epistory

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Prototype, prototype, and prototype

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  • Jygle
  • 12 May 2015 - 03:14 PM

It's done!

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  • et1337
  • 12 May 2015 - 04:32 AM

IPBoard Chat Extension

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Star system map level

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