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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


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There were 55 results tagged with directx

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Geodesic Sphere Tessellation

  • 1 comment
  • 199 blog views
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Implementing the particle fountain effect

  • 2 comments
  • 680 blog views
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Sports Fiction Game Update 05/12/14

  • 0 comments
  • 587 blog views
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3D animation, ray picking, and junction handling

  • 0 comments
  • 359 blog views
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Hemispherical Ambient Lighting

  • 0 comments
  • 288 blog views
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Global Illumination Progress Update

  • 0 comments
  • 357 blog views
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Ellipses

  • 1 comment
  • 238 blog views
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Vector Graphics

  • 2 comments
  • 251 blog views
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Loading an SDKMESH Model file with SlimDX

  • 0 comments
  • 320 blog views
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The CRI Project

  • 0 comments
  • 325 blog views
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A little update - Progressions

  • 3 comments
  • 316 blog views
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Using NuGet to Manage Dependencies

  • 0 comments
  • 301 blog views
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  • Jason Z
  • 01 September 2014 - 01:05 PM

Monday blues

  • 1 comment
  • 349 blog views
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Rendering Text using SlimDX SpriteTextRenderer

  • 0 comments
  • 491 blog views
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Simple Particle Physics

  • 2 comments
  • 559 blog views
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Pathfinding III: Putting it All Together

  • 5 comments
  • 2,131 blog views
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Pathfinding II: A* and Heuristics

  • 1 comment
  • 560 blog views
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Pathfinding 1: Map Representation and Preprocessing

  • 0 comments
  • 632 blog views
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OutOfMemoryException - Eliminating Temporary Allocations with Static Buffers in Effect Wrapper Code

  • 2 comments
  • 414 blog views
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Refactoring Rendering Code out of the Terrain Class

  • 0 comments
  • 362 blog views
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Terrain Tile Picking in 3D

  • 3 comments
  • 566 blog views
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A Terrain Minimap with SlimDX and DirectX 11

  • 2 comments
  • 612 blog views
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Adding Shadow-mapping and SSAO to the Terrain

  • 0 comments
  • 479 blog views
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Start of Game a Week Challenge

  • 0 comments
  • 419 blog views
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Rendering Water with Displacement Mapping

  • 0 comments
  • 426 blog views
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