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There were 64 results tagged with directx

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Game Engine Update

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What came first, the chicken or the egg: Implementing the loading screen

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Compute shader for skinned mesh animation - D3D11

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Just some notes taken over the years

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The beginning of particle simulation

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Got new particle rendering up and running ( Simulation Next! )

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Model Loading Code Updated to AssimpNet 3.3.1

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Making my own SpriteFont implementation

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Beginning on terrain rendering

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Geodesic Sphere Tessellation

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  • 233 blog views
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Implementing the particle fountain effect

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  • 729 blog views
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Sports Fiction Game Update 05/12/14

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  • 592 blog views
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3D animation, ray picking, and junction handling

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  • 377 blog views
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Hemispherical Ambient Lighting

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  • 295 blog views
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Global Illumination Progress Update

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  • 363 blog views
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Ellipses

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  • 244 blog views
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Vector Graphics

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  • 251 blog views
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Loading an SDKMESH Model file with SlimDX

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  • 328 blog views
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The CRI Project

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  • 329 blog views
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A little update - Progressions

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  • 321 blog views
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Using NuGet to Manage Dependencies

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  • 304 blog views
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  • Jason Z
  • 01 September 2014 - 01:05 PM

Monday blues

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  • 352 blog views
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Rendering Text using SlimDX SpriteTextRenderer

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  • 494 blog views
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Simple Particle Physics

  • 2 comments
  • 562 blog views
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Pathfinding III: Putting it All Together

  • 5 comments
  • 2,138 blog views
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