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There were 44 results tagged with directx

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Monday blues

  • 1 comment
  • 283 blog views
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Rendering Text using SlimDX SpriteTextRenderer

  • 0 comments
  • 309 blog views
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Simple Particle Physics

  • 2 comments
  • 446 blog views
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Pathfinding III: Putting it All Together

  • 5 comments
  • 1,939 blog views
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Pathfinding II: A* and Heuristics

  • 1 comment
  • 454 blog views
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Pathfinding 1: Map Representation and Preprocessing

  • 0 comments
  • 465 blog views
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OutOfMemoryException - Eliminating Temporary Allocations with Static Buffers in Effect Wrapper Code

  • 2 comments
  • 328 blog views
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Refactoring Rendering Code out of the Terrain Class

  • 0 comments
  • 299 blog views
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Terrain Tile Picking in 3D

  • 3 comments
  • 436 blog views
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A Terrain Minimap with SlimDX and DirectX 11

  • 2 comments
  • 544 blog views
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Adding Shadow-mapping and SSAO to the Terrain

  • 0 comments
  • 357 blog views
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Start of Game a Week Challenge

  • 0 comments
  • 328 blog views
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Rendering Water with Displacement Mapping

  • 0 comments
  • 342 blog views
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SSAO with SlimDX and DirectX11

  • 2 comments
  • 406 blog views
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Shadow Mapping with SlimDX and DirectX 11

  • 0 comments
  • 326 blog views
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Expanding our BasicModel Class

  • 0 comments
  • 271 blog views
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Particle Systems using Stream-Out in DirectX 11 and SlimDX

  • 2 comments
  • 545 blog views
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Understanding and interpreting the homogeneous transformation matrix in 3D space

  • 0 comments
  • 374 blog views
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Skinned Models in DirectX 11 with SlimDX and Assimp.Net

  • 0 comments
  • 451 blog views
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Loading 3D Models using Assimp.Net and SlimDX

  • 4 comments
  • 541 blog views
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Generating Random Terrains using Perlin Noise

  • 0 comments
  • 1,862 blog views
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Drawing a Loading Screen with Direct2D in SlimDX

  • 3 comments
  • 390 blog views
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Terrain LOD for DirectX 10 Graphics Cards, using SlimDX and Direct3D 11

  • 0 comments
  • 370 blog views
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Dynamic Terrain Rendering with SlimDX and Direct3D 11

  • 0 comments
  • 495 blog views
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Dynamic Environmental Reflections in Direct3D 11 and C#

  • 0 comments
  • 288 blog views
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