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There were 26 results tagged with mac

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Devlog #6: Beginnings of the battle system

  • 4 comments
  • 1,565 blog views
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My Steam Greenlight Experience For An Indie Space Shooter Game

  • 5 comments
  • 2,143 blog views
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Message, Companies and Item categories.

  • 2 comments
  • 416 blog views
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  • 22 August 2016 - 11:02 AM
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Trick or Treat! Halloween Update

  • 0 comments
  • 996 blog views
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Finite State Machines, Part 1

  • 0 comments
  • 942 blog views
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LightWave - Phase 1 finished.

  • 6 comments
  • 344 blog views
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From Puppies to Bullets: real-time pixels and CES

  • 0 comments
  • 958 blog views
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Making cross platform games - Experimentation

  • 5 comments
  • 691 blog views
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Sky Battles - work in progress

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  • 431 blog views
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Sky Battles - Single Player mode - Quark City vid cap.

  • 0 comments
  • 352 blog views
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Timelines: Assault on America released on steam (win/mac/linux)

  • 0 comments
  • 642 blog views
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  • 25 October 2013 - 04:29 PM
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Undead Castle - Sermons from Roman Haas: Sermon 5

  • 0 comments
  • 748 blog views
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  • 11 August 2013 - 09:05 PM
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Undead Castle Overview/Updates

  • 0 comments
  • 759 blog views
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  • 12 July 2013 - 02:02 PM
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Undead Castle - Sermons from Roman Haas

  • 2 comments
  • 964 blog views
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  • 29 June 2013 - 06:20 AM
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SolCommand lends a hand with an awesome Ship Concept

  • 2 comments
  • 892 blog views
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  • 13 April 2013 - 05:52 AM
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Video and Amy

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  • 560 blog views
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Crafting added and working

  • 3 comments
  • 572 blog views
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Video of current progress

  • 4 comments
  • 614 blog views
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What's Happening with my Team?

  • 2 comments
  • 1,048 blog views
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  • 07 February 2013 - 05:35 PM
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Unden: Land of the Undead

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  • 894 blog views
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  • 06 January 2013 - 07:36 AM
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The Undead Castle - Our Official Announcement

  • 2 comments
  • 1,252 blog views
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  • 10 December 2012 - 04:17 PM
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Mac and Linux Support

  • 0 comments
  • 1,004 blog views
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  • 19 November 2012 - 04:55 PM
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Strongly-typed typedefs in C++ in MinGW and GCC (C++11, GCC v4.6)

  • 6 comments
  • 4,297 blog views
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Super Gem Thief in Development

  • 0 comments
  • 667 blog views
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To Watch a Machine Churn...

  • 0 comments
  • 513 blog views
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