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There were 25 results tagged with pc

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Running well behind the curve... but with lots of lights!

  • 0 comments
  • 647 blog views
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  • Mak
  • 09 November 2015 - 12:07 PM
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Simple stuff: Creating a spawner in UE4 using C++

  • 2 comments
  • 5,637 blog views
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Fluffy Friday #3: Burning brambles

  • 1 comment
  • 825 blog views
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A paper on art direction

  • 7 comments
  • 2,356 blog views
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What Makes an Event or a Script?

  • 0 comments
  • 461 blog views
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Patching applications are alot of work

  • 0 comments
  • 430 blog views
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The process has begun

  • 0 comments
  • 671 blog views
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Efficient thread synchronization

  • 2 comments
  • 605 blog views
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Sky Battles - work in progress

  • 0 comments
  • 390 blog views
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Sky Battles - Single Player mode - Quark City vid cap.

  • 0 comments
  • 318 blog views
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Undead Castle - Sermons from Roman Haas: Sermon 5

  • 0 comments
  • 720 blog views
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  • afliii
  • 11 August 2013 - 09:05 PM
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Undead Castle Overview/Updates

  • 0 comments
  • 718 blog views
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  • afliii
  • 12 July 2013 - 02:02 PM
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Undead Castle - Sermons from Roman Haas

  • 2 comments
  • 881 blog views
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  • afliii
  • 29 June 2013 - 06:20 AM
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Simon Roth's Maia - in Dominion!

  • 0 comments
  • 579 blog views
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  • Mak
  • 06 May 2013 - 07:54 AM
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May the 4th, Be With Us - on Kickstarter!

  • 6 comments
  • 797 blog views
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  • Mak
  • 30 April 2013 - 01:10 PM
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SolCommand lends a hand with an awesome Ship Concept

  • 2 comments
  • 828 blog views
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  • Mak
  • 13 April 2013 - 05:52 AM
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What's Happening with my Team?

  • 2 comments
  • 994 blog views
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  • afliii
  • 07 February 2013 - 05:35 PM
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Well...we're back! (and I just found out flipcode is back too!)

  • 1 comment
  • 688 blog views
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Unden: Land of the Undead

  • 0 comments
  • 859 blog views
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  • afliii
  • 06 January 2013 - 07:36 AM
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The Undead Castle - Our Official Announcement

  • 2 comments
  • 1,207 blog views
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  • afliii
  • 10 December 2012 - 04:17 PM
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How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing

  • 14 comments
  • 6,306 blog views
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Super Gem Thief in Development

  • 0 comments
  • 640 blog views
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How we Built an iOS game on PC: Part 2/4 Building the Core

  • 3 comments
  • 8,225 blog views
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How we Built an iOS game on PC: Part 1/4: Design and Prototyping

  • 9 comments
  • 9,563 blog views
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Introducing Parkour Ninja

  • 5 comments
  • 1,184 blog views
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  • etodd
  • 20 January 2011 - 12:58 AM
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