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Make sure your Linux game is using your NVIDIA chip

  • 2 comments
  • 247 blog views
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Choosing an OpenGL version & using Linux software emulation

  • 11 comments
  • 286 blog views
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My Steam Greenlight Experience For An Indie Space Shooter Game

  • 3 comments
  • 767 blog views
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If I were to make Golem now...

  • 2 comments
  • 82 blog views
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Planet Engine - Frustrum Culling and Horizon Culling

  • 1 comment
  • 567 blog views
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Voxels

  • 2 comments
  • 319 blog views
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Message, Companies and Item categories.

  • 1 comment
  • 260 blog views
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  • 22 August 2016 - 11:02 AM
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C++ IDEs - a rant

  • 20 comments
  • 1,026 blog views
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Week Of Awesome IV - Postmortem

  • 0 comments
  • 437 blog views
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The new small3d journal

  • 4 comments
  • 306 blog views
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Epilogue

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  • 510 blog views
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  • 22 August 2016 - 12:11 AM
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Selective quote

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  • 406 blog views
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Devlog #4: Portraits and Enemies

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  • 795 blog views
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No idea what I'm doing

  • 9 comments
  • 487 blog views
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Where has the Time Gone?

  • 3 comments
  • 674 blog views
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  • 20 August 2016 - 10:23 PM
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V0xel Sp4ce - Playable Demo

  • 4 comments
  • 284 blog views
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Incredible Jack

  • 1 comment
  • 257 blog views
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Hexagons

  • 7 comments
  • 757 blog views
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Yet another Planet entry

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  • 566 blog views
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Week of Awesome I V - Overdue Post Mortem

  • 2 comments
  • 354 blog views
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WoA IV Post Mortem

  • 2 comments
  • 259 blog views
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Introducing Kiip Neon

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  • 419 blog views
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Grouping of my [new] work so far

  • 1 comment
  • 507 blog views
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State of VR, AR, and more in Vision Mobile's Latest Report

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  • 759 blog views
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WoA 2016 | Team Bytetroll | Postmortem

  • 6 comments
  • 369 blog views
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