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There were 50 results tagged with turn-based

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Moving components to C++

  • 5 comments
  • 0 blog views
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Patiently restoring functionality one error at a time

  • 2 comments
  • 0 blog views
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Pixel Space Horror Levels

  • 2 comments
  • 0 blog views
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  • Nairb
  • 12 January 2015 - 09:14 AM

Pixel Space Horror Units & Enemies

  • 0 comments
  • 0 blog views
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  • Nairb
  • 06 January 2015 - 12:16 PM

Pixel Space Horror Pre-Alpha Demo

  • 1 comment
  • 0 blog views
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  • Nairb
  • 02 January 2015 - 10:26 PM

The AI of Pixel Space Horror

  • 0 comments
  • 496 blog views
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  • Nairb
  • 26 December 2014 - 02:26 PM

The Odyssey, a turn-based sci-fi tactical game

  • 7 comments
  • 564 blog views
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Trees, and working on a new animation system

  • 6 comments
  • 729 blog views
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Minor refactoring

  • 4 comments
  • 576 blog views
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Heuristics

  • 3 comments
  • 532 blog views
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Pathfinding

  • 2 comments
  • 551 blog views
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Barricades and Buttons

  • 3 comments
  • 567 blog views
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Tiny Bombards

  • 2 comments
  • 736 blog views
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Loot sparklies!

  • 2 comments
  • 554 blog views
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Roasted Goblin Flanks

  • 1 comment
  • 508 blog views
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Crafting Skills, and Ranting About UI Programming

  • 4 comments
  • 636 blog views
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Workbenches back in

  • 1 comment
  • 510 blog views
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Getting combat back together

  • 0 comments
  • 528 blog views
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Quickbar basically finished, plus some lava...

  • 0 comments
  • 630 blog views
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UI Widgets and Views

  • 3 comments
  • 644 blog views
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Combat Log is back (sort of)

  • 4 comments
  • 476 blog views
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UI and Particle Effects

  • 2 comments
  • 538 blog views
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Catching up, Shadows, And Other Stuff

  • 7 comments
  • 6,696 blog views
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The Octagon Theory (my game) AI was used as a basis for a Masters thesis

  • 0 comments
  • 511 blog views
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Goblinson Crusoe, Urho3D, and Other Stuffs

  • 4 comments
  • 1,529 blog views
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