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  1. Antibored Evolution

    Antibored Evolution


    Hi all,
    we have recently released our new game for Android platform called Antibored Evolution.
    It is game about one small fish which tries to grow up.
    You can find our app on google play:

    e7CXIG0-cqZrGG_mS9G_uoO9E47NzwYDMOmEowa9

    Or you can visit our page:
    http://www.antiboredomstudio.com/

    Enjoy our games :-)

    Antiboredom Studio

  2. New game of cards ( 4 of a kind )

    New game of cards, I hope you enjoy :D

    The goal is to make the most of four equal card.
    It has 4 levels:
    * Easy;
    * Medium;
    * Difficult;
    * Extreme;

    Link
    https://play.google.com/store/apps/details?id=crewinsoft.peixinho

  3. Sky Avenger

    Sky Avenger

    https://play.google.com/store/apps/details?id=kg.ArmoredFury.AirGame
    [attachment=32199:1.png]
    Sky Avenger: Star Adventure - fully free classic arcade game. You can play for free. The game provided a number of different airplane models. You will be able to capitalize on them during the game, or watch ads.
    [attachment=32200:2.png]
    Aircraft are much better and safer helicopters in shooting game, make sure this will help you free arcade game Sky Avenger: Star Adventure. Dive into the air world and set a new record, tell your friends about it. New adventures are waiting for you, do not miss your air strike.
    [attachment=32201:3.png]
    Features:
    ✔ classic arcade game
    ✔ lots of different airplane models
    ✔ style black-and-white film
    ✔ amazing space music, immersing you in star wars.
    ✔ core- gameplay for real avengers
    ✔ interesting classic arcade
    ✔ various air shootout
    ✔ spectacular black and white world of space and stars
    https://play.google.com/store/apps/details?id=kg.ArmoredFury.AirGame

  4. Cleopatra Gifts

    Cleopatra Gifts</h1>
    https://play.google.com/store/apps/details?id=kg.SM.CleopatraGifts
    [attachment=32195:GameTitle_en.jpg]
    Cleopatra Gifts: Match3 Puzzle - One of the best free puzzle games. You are waiting for exciting adventures, where you will learn all the secrets of Cleopatra, to fulfill the mission and save the Cleopatra of the tyrant Caesar's hands. In the game you will meet a variety of puzzles from the Princess of Nile river. Prove that you deserve is next to Cleopatra, as long as your place is not occupied any Asterix.
    [attachment=32196:skrin_6.png]
    Admit it, you would like to see Cleopatra in our time? All dreams are feasible, and yours is no exception. Welcome to the Ancient Egypt in a modern style, you will find many surprises, the beauty of this world is limitless. Cleopatra ruled Egypt is not the first year and keeps its secrets in the beautiful gifts that were presented people, someone is trying to get its location, such as Antony and Caesar, they all want to attract the attention of a beautiful princess puzzle. But someone has not received his, decided to steal one of the secrets of Cleopatra, entrusting this task Asterix and Obelix, who is this insidious people? maybe it's Caesar? or Anthony? Cleopatra help deal with this set of questions. Save all the presents, without losing a single secret and find out who the mysterious stranger. An exciting mission awaits you in front, do not postpone it for tomorrow.
    [attachment=32197:skrin_9.png]
    Cleopatra Gifts: Match3 Puzzle - fully free match3 game with fun gameplay and unusual objects in the game. You will be a combination of different magic gems, jewels, candy, clothes and all this in one game. Enjoy all the magic emeralds and diamonds, while an unforgettable adventure! Explore this wonderful world and feel like one of the Egyptian gods and give beauty to the Nile.
    [attachment=32198:skrin_11.png]
    Cleopatra Gifts: Match3 Puzzle:
    ✔ The best fully free app - puzzle
    ✔ Exciting mystical atmosphere
    ✔ 100 levels with a steep match3 gameplay!
    ✔ Unique combination of bonuses and chips
    ✔ Levels contain unusual obstacles and mechanics
    ✔ Ability to play offline
    ✔ Excellent develops logic and mind
    ✔ Gradually increase the level of difficulty will not get bored
    ✔ High-quality graphics
    ✔ The combination of "incompatible", usually you collect puzzles in the blocks with gems of different colors, we also offer you to collect blocks in a completely different objects, there may be either emeralds, diamonds, magic gems, clothes and candy.

    https://play.google.com/store/apps/details?id=kg.SM.CleopatraGifts

  5. A game like Animal crossing!

    How would u guys feel?

    If so suggest ideas!

    Would u like debug version's

    ......

    tell in comments!

  6. A game like Animal crossing!

    How would u guys feel?

    If so suggest ideas!

    Would u like debug version's

    ......

    tell in comments!

  7. Cursor RPG

    Cursor RPG</h1>

    This is game that I have been working on for the last few weeks! It's a simple game, and does not have much, but if you seem like you want to try it, you can. Here are some images.

    http://imgur.com/uGwgm3o
    http://imgur.com/7i2AKAQ
    http://imgur.com/9qVt1yq

    The download link is below.
    http://www.mediafire.com/download/um54duos9ywt66y/CursorRPG.zip

  8. Cursor RPG

    Cursor RPG</h1>

    This is game that I have been working on for the last few weeks! It's a simple game, and does not have much, but if you seem like you want to try it, you can. Here are some images.

    http://imgur.com/uGwgm3o
    http://imgur.com/7i2AKAQ
    http://imgur.com/9qVt1yq

    The download link is below.
    http://www.mediafire.com/download/um54duos9ywt66y/CursorRPG.zip

  9. What does your first succes as a game developer feel like

    About!


    Welcome!
    Please let me to appologise in advance for my grammatical mistakes. In this article I will talk about what does your first biger succes feel like, and why you shouldn't stop trying, and trying and trying and learning making games.

    The begginings

    So, i'm really young, only 16 but I know that, I want to be a game developer, so I started looking for it on the internet, and I was like they will pretty much teach us in school, but since i realized they actually don't teach you how to make games (actually there are a few places where they do). I started with game maker, and used it for like 1,5 years. Then a friend of mine showed me a demo scene party, and told me to make some game for the party. I decided I will do a game, and this will be my bigest and most serious project so far...

    Now

    I've been working on the game for a month and it's not done yet. The party was very tiring, i'm so sleepy while writing this article. We slept about 6-7 hours in two days -.- But this doesn't matter. In that 1 month i've worked on the game like 1-4 hours every day! And the game wasn't even so good, and it's not even complete(you can check it out here: http://gamejolt.com/games/strangebird-shootemup-demo/148193) First I was like i will be last i'm sure, but nope... I became the third one! I was so happy when I heard my name, in that momment i realized, every single momment of making my game worthed it. So a hint: NEVER EVER STOP!!! In my opinion for the succes of a game you need 4 things: Creativity, Skills, Luck, And never stop! A lot depends on luck, for example there is minecraft which is one of the most succesfull games, made by an indie developer and now he is rich as hell. But there is the backside, i'm sure there are a lot of game which deserve to be a famous and succesfull game, they are good and nice etc... But they arent.. Why? Because luck matters. The game you made can be really good but the right person have to find it. A youtuber or someone who has a lot of friends and he show your game for them. Then it will become more and more well known. So evene if you don't succes in many years, don't give up keep up the work and i'm sure if you improve, and belive one of you games will be a big succes.


    Future


    In the future i would like to continue the game i made for the demo, and finish it. And this, my first succes (at least for me) gave me so much power, I feel like I will never stop learning making games :) And I'm sure in the future if I won't give up, I will make much bigger and much more games. So the point of the whole article at all: NEVER GIVE UP AND YOU WILL SUCCES!
    I hope you enjoyed reading this article please, write some coments, you can correct my mistakes in comments so i will correct them in the article :) And if you are a begginer or just interested in making games... Start and keep continue, it will worth it. Have a nice day! (I attached a picture of me with the trophy and the picture of my trophy)</p></p>

  10. War Heroes: Invasion - Now on Steam Greenlight!

    Have you ever dreamed of being the commander of your own army?

    In "War Heroes: Invasion" you will have your chance!
    We really hope you will enjoy our game.

    Steamcommunity.com

    VERY IMPORTANT:
    Remember, we are making a high quality tower defense game!

    - Great strategy.
    - Colorful maps and characters.
    - Earn numerous exciting achievements.
    - Three different worlds.
    - 18 levels and 3 different game modes (campaign, survival, endless).
    - Original enemies.
    - Powerful, devastating weapons.
    - A formidable boss.


    Each playthrough will be different; you can play this game forever and no two games will ever be the same!

    Facebook: Click me!
    Twitter: Click me!
    Mail: hammersongames@gmail.com
    Steam: Steamcommunity.com

  11. Unreal development kit

    Hi there, Most of you are asking what the heck is UDK? how do I use it? here you are!</h1>

    UDK </h1>

    Starters</h2>

    Hi I know you are like what is UDK? Wel it is Unreal Development kit! It is used for making games. Shooting games mostly. So this could be hard, but is also really easy to use. I mean anyone can use it right?


    About UDK


    UDK is game making software, or engine to be percice. It is hard at some points like desighning the layout, or placing characters, but it goes to show your smart! Make your own game with this!

    <H1> is used for headings, <p> is used for paragraphs, <b> is bold, <i> is italic, <u> is underline!(this was for codes)
    

    The challenging parts

    Here are some really HARD parts first making games on this can take up to a year if you are making a large funfilled shotting first person game! Adding storylines takes like 2 weeks of work. Characters take like 3 weeks for the whole game. The menu could take 3 to 4 days! Also if you were downloading this game engine on your slow PC then it takes for EVER to downlaod. I reccomend a fast PC.

    Conclusion

    It goes to show that if you made a large game then you are smart and have knowledge. It is hard with this alothough it is software!

  12. Unreal development kit

    Hi there, Most of you are asking what the heck is UDK? how do I use it? here you are!</h1>

    UDK </h1>

    Starters</h2>

    Hi I know you are like what is UDK? Wel it is Unreal Development kit! It is used for making games. Shooting games mostly. So this could be hard, but is also really easy to use. I mean anyone can use it right?


    About UDK


    UDK is game making software, or engine to be percice. It is hard at some points like desighning the layout, or placing characters, but it goes to show your smart! Make your own game with this!

    <H1> is used for headings, <p> is used for paragraphs, <b> is bold, <i> is italic, <u> is underline!(this was for codes)
    

    The challenging parts

    Here are some really HARD parts first making games on this can take up to a year if you are making a large funfilled shotting first person game! Adding storylines takes like 2 weeks of work. Characters take like 3 weeks for the whole game. The menu could take 3 to 4 days! Also if you were downloading this game engine on your slow PC then it takes for EVER to downlaod. I reccomend a fast PC.

    Conclusion

    It goes to show that if you made a large game then you are smart and have knowledge. It is hard with this alothough it is software!

    Article Update Log


    Updates below:

    26 of Aprile 2016: Added links and pics

    pictures


    [attachment=31670:Classroom.jpg]
    [attachment=31671:the games.jpg]

  13. Unreal development kit

    Hi there, Most of you are asking what the heck is UDK? how do I use it? here you are!</h1>

    UDK </h1>

    Starters</h2>

    Hi I know you are like what is UDK? Wel it is Unreal Development kit! It is used for making games. Shooting games mostly. So this could be hard, but is also really easy to use. I mean anyone can use it right?


    About UDK


    UDK is game making software, or engine to be percice. It is hard at some points like desighning the layout, or placing characters, but it goes to show your smart! Make your own game with this!

    <H1> is used for headings, <p> is used for paragraphs, <b> is bold, <i> is italic, <u> is underline!(this was for codes)
    

    The challenging parts

    Here are some really HARD parts first making games on this can take up to a year if you are making a large funfilled shotting first person game! Adding storylines takes like 2 weeks of work. Characters take like 3 weeks for the whole game. The menu could take 3 to 4 days! Also if you were downloading this game engine on your slow PC then it takes for EVER to downlaod. I reccomend a fast PC.

    Conclusion

    It goes to show that if you made a large game then you are smart and have knowledge. It is hard with this alothough it is software!

    Article Update Log


    Updates below:

    26 of Aprile 2016: Added links and pics

    pictures


    [attachment=31670:Classroom.jpg]
    [attachment=31671:the games.jpg]</p>

  14. Unreal development kit

    Hi there, Most of you are asking what the heck is UDK? how do I use it? here you are!</h1>

    UDK </h1>

    Starters</h2>

    Hi I know you are like what is UDK? Wel it is Unreal Development kit! It is used for making games. Shooting games mostly. So this could be hard, but is also really easy to use. I mean anyone can use it right?


    About UDK


    UDK is game making software, or engine to be percice. It is hard at some points like desighning the layout, or placing characters, but it goes to show your smart! Make your own game with this!

    /* Code block here */
    

    The challenging parts

    Here are some really HARD parts first making games on this can take up to a year if you are making a large funfilled shotting first person game! Adding storylines takes like 2 weeks of work. Characters take like 3 weeks for the whole game. The menu could take 3 to 4 days! Also if you were downloading this game engine on your slow PC then it takes for EVER to downlaod. I reccomend a fast PC.

    Conclusion

    It goes to show that if you made a large game then you are smart and have knowledge. It is hard with this alothough it is software!

    Article Update Log


    Updates below:

    26 of Aprile 2016: Added links and pics

    pictures


    [attachment=31670:Classroom.jpg]
    [attachment=31671:the games.jpg]</p>

  15. Need music for a video game?

    Hello readers,If you need someone to make music for a video game for FREE please contact me.I am easy to work with and i look forward to making music for your video game!

  16. [Game] [Free] Get ready to defend your ship using Guns and Magic

    Hi All,

    Joyfield Studio is happy to share that Guns and Magic game is now available on Google Play and Amazon.

    Check out our new trailer!

    Guns and Magic is a defender-based action RPG game in which players explore undiscovered planets on the edge of the Galaxy.

    RUnWXBixCSiXpuAtRbARaOCEWu8lB8Inv7ZbjcPM

    Dowload here for free: Google Play and Amazon!

    #gunsandmagic, #joyfield_studio, #shooter, #rpg, #mobilegame, #guns, #magic, #defense, #artefact, #defence

  17. Open game concept for horror game

    GAMEPLAY
    In this open game of horror, stealth and cooperation, you struggle to survive while exploring creepy island environments that cycle through periods of fog, dusk and night. You must initially avoid the horrors harvesting humans while seeking supplies, hideouts, clues and other survivors. Other survivors are key in your struggle, they may possess clues about the lurking horrors, crafting tips or know locations of interests in the region. You can designate a hidden location you find as a Hideout. Recruiting any survivor to join your survivor's hideout will generate scavenged supplies in the hideout. As you gain experience, equipment and lore about the inhuman horrors, you will discover new objectives to fight back the invaders.
    You will not die from starvation directly, though being deprived of food and water will reduce your vitality and running speed. If your character dies, you start in the role of another survivor on the island, which could be a survivor you have helped or given items to. If there are no human survivors alive on the island the game is over.
    BEHIND THE SCENE
    CULTS: Dark corners of secluded areas conceal clues suggesting that Occult lore foreshadowed the Invasion. Ancient texts by forgotten practitioners of the dark arts, describe the very demons now lurking in the ruins. Investigations may reveal that certain Cults, have been awaiting and preparing for the apocalyptic arrival for some time. Such cults have established hidden Shelters with valuable Occult Tomes and supplies. In the shadows of civilization, these cults appear to have fought a covert war against each other for ages while setting the stage for the arrival of their respective deity. Some of the survivors could be deceitful Lovecraftian Cultists, secretly worshipping the elder entities that now threaten the last remnants of humanity.
    STYGIANS: The Stygian faction are infectious lovecraftian abominations related to the fungal vegetation taking root. Some of these creatures can emerge from the strange fungal growth that are gradually multiplying on the island or from a Spore Colony. They are more active during the morning Fog and are mostly attracted to sound as well as the scent of blood or rotting flesh. Some of these creatures can infect humans and corpses and mutate them into Fungal Zombies. The slow movement speed of Fungal Zombies and Gorgons (Demonic worms), is somewhat offset by their ability to sense and ambush lifeforms in the fog and by venoms that slow-down enemies. In some cases a scratched and infected human can run away, but transform into a Fungal Zombie if no antidote is used. Their Stygian venom is particularly potent against all Chthonian demons. The Stygian creatures include :
    Medusa Moth, a raven sized venomous flying creature with tentacles (some Medusa Moth can inject a human or corpse with a virulent mutagenic infection that will morph the human or corpse into a Fungal Zombie unless an antidote is used in time) [vulnerable to makeshift weapons] Clue: "The body appears to have been stung by a venomous thing that's much larger than a wasp."
    Fungal Zombie, a human with fungal growth (from infected human or human corpse) [vulnerable to lethal weapons] Clue: "The body has been lacerated by claws."
    Gorgon, a tiger sized worm with tentacles around the mouth [vulnerable to special weapons]Clue: "The body has been partially devoured." (usually a Gorgon devours the entire body and no corpse is left)
    Spore Colony, a fungal spire that Stygian creature can merge into or out of (the smaller fungal growth multiply on the map and can potentially grow into a Spore Colony) [vulnerable to Molotov Cocktails]
    Stygian mutations:
    Green Salve: healing
    Sap Venom: Slows victim and damage over time
    Fungal Venom: Turns human victim into Fungal Zombie.
    Stygian Venom: Deadly for Chthonian Demons.
    Spew Spores: short range attack Deadly for Chthonian
    Spore Burst: Suicide radius attack small creature kills larger enemy
    Fungal Growth : morph into a fungal growth (a fully grown fungal growth can become a Spore Colony)
    Spit Thorn : medium range attack
    Secretions: reduces acid damage (by 50%)
    Ablative Moss: reduces fire damage (by 50% and normal damage by 10%)
    A Spore Colony can gradually unlock mutations, once unlocked in a given Spore Colony, a creature spawning or merging with this specific Spore Colony can activate the mutation (costs Essence resource to unlock and to activate). Some Fungal Growth can metabolise a mutation and become more dangerous for the unwary.
    CHTHONIANS: The Chthonian faction are horrible subterranean arachnids and arthropods that were initially sighted near fallen meteorites. They burrow underground and often burst out of the ground when the sun sets. They are most active from the twilight of dusk to the early evening. They are sometimes encountered near meteorite impact sites. One survivor claims he saw a meteorite stone morph into a demonic arachnid. These creatures are usually attracted to vibrations(running, digging), electric light and radio signals. Some Chthonian hatchlings can paralyse a human host to infest it. The infested victim morphs into an organic cocoon, from which a larger breed such as a Lurker demon emerges. These creatures are somewhat resistant to fire and immune to radiation, but quite vulnerable to the Stygian venom (creatures from the infectious fog dwelling faction). Some of the Chthonian creatures can be radioactive and some can spit streams of fiery plasma. The Chthonians creatures include :
    Egg, looks like a rock or a meteorite and is difficult to break without a pick. Chthonian Eggs, which can sometimes fall from the sky or can be laid by a Chthonian Queen, can morph into a Hatchling arachnid.
    Hatchling, a cat sized alien arachnid (it can cocoon a human or corpse to morph into a Lurker)[vulnerable to makeshift weapons] Clue: "The body appears to have been bitten by a creature's fangs."
    Lurker, a wolf sized arachnid (it can cocoon a human or corpse to morph into a Predator)[vulnerable to lethal weapons] Clue: "The body has been mauled."
    Predator, a velociraptor sized insectoid [vulnerable to special weapons] Clue: "The body appears to have been mauled and partially eaten by a large creature." (usually a Predator devours the entire body and no corpse is left)
    Queen, a horse sized arachnid that can lay the eggs from which hatchlings can emerge [vulnerable to Dynamite] Clue: "The body appears to have been mauled by a large creature and the head is missing." (usually a Queens devours the entire body starting with the head and no corpse is left)
    Chthonian Mutations:
    Consume: allows a creature to heal or grow by consuming a human corpse.
    Infest: allows Hatchlings to paralyse and consume a living human and morph into a larger breed.
    Spit Acid: medium range attack effective against Stygian
    Spew Plasma: Short range attack Deadly for Stygian
    Fire Blast: Suicide radius attack allows small creature to kill larger one
    Tunnelling: Travel underground.
    Chrysalis: Morph into a Queen (predator only).
    Acid Blood: Reduces Venom damage (by 50%)
    Carapace: Reduces Spore damage (by 50% and normal damage by 10%)
    A Chthonian Queen can gradually unlock mutations, once unlocked in a given Chthonian Queen, a creature spawning from an Egg laid by this specific Queen can activate the mutation (costs Essence resource to unlock and to activate).
    The unnatural events that have caused the collapse of human civilisation have also caused rifts from which other types of entities emerge into our world such as the mysterious Outsiders.

  18. Asteroids Rush! [Android]

    AR_promo_2_800.png?extra=lwj3xbyfwEIU6Xk

    Asteroids Rush!


    Hi! We released a major update to the game Asteroids Rush and would like to know your opinion about it, maybe you could make a review.


    Asteroids Rush is simple yet catchy arcade game. You need to dodge asteroids and to fight against the bosses, to beat your friends' scores. The more score points you get - the quicker asteroids and black holes become. You can always get a new ship or extra fuel for a heat start in the game store. Open achievements and get extra points for them, beat the high score and simply have fun playing Asteroids Rush!

    Google Play: https://play.google.com/store/apps/details?id=com.GeekyRaccoons.AsteroidsRushGame

    What do you think about it? :)

  19. Need Help Making a 2D Top Down Shooter Game in C#

    Basically I'm trying to make a top to down shooter game in C#, similar to Graal Era.

    What resources do I need?
    How am I supposed to import the images, sounds and make the map in general.
    Please help!

    • Mar 04 2016 11:03 PM
    • by izach
  20. UpUp Game

    UpUp Game


    *This addicting game is a fun for your day. Supports Game Center & Google Play Leaderboard.




    Download


    iOS:

    https://itunes.apple.com/dk/app/upup-game/id1082482448?mt=8

    Android:

    https://play.google.com/store/apps/details?id=com.ayubberiev.upup

    Flash:

    http://www.newgrounds.com/portal/view/671184



    In game

    under 1000p - blue runners
    speed: slow
    +5 bonus

    above 1000p and under 2000p - violet runners
    speed: normal
    +10 bonus

    above 2000p and under 3000p - violet dot runners
    speed: faster
    +15 bonus

    above 3000p and under 10000p - black red dot runners
    speed: crazy
    +20 bonus

    contact:
    stborz@hotmail.com

    • Feb 29 2016 04:06 PM
    • by Pastuh
  21. Step-by-Step Guide of Making A Sequel To A Game

    If your company has already released some popular and addictive game and you're thinking about creation a sequel, this article is just what you need. We gathered the main tips and advices that will be useful for the building a strategy and a sequel itself. Check out the following instructions and recommendations that can lend you a hand in making a sequel for your game.

    Step#1 Fix Existing Bugs</h2>

    It's probably the first thing you should do even without releasing a sequel but releasing an update. However, some bugs take the whole concept to rebuild in order to fix them. That's why you should gather your team at a round table, ask them to search for possible bugs, collect bug reports from players and then discuss the problems that have been discovered. Consider this sequel as a unique chance to strengthen all weak points that were in the original, improve user experience and attract a broader audience.

    The following list can give you insights where you can look for possible bugs. Additionally, go through these areas to make sure they are good.


    settings</li>
    architecture</li>
    list of supported platforms</li>
    art side</li>
    monetization policy</li>
    advertising</li>
    </ul>

    Once you spotted the flaws, gather your team one more time and do the brainstorm altogether. Listen carefully to the suggestions of your team members and develop a strategy on how to adjust the defects and improve the second release. Rebuild the structure if you need or redrawn the art style so it will hit the appropriate target audience.

    Step#2 Budget Allocation & Strategy Development</h2>

    The creation of a sequel gives you a chance not only to improve your work but to save money, as well. Sequel production actions are a lot cheaper than creation a game from a scratch. You have a game engine ready and work through, you have a team that deserves your trust that greatly facilitates project management, you have server side ready, etc. Besides, your original game has already gathered a community of loyal players that eases the marketing efforts. Give your fans some exciting insights about the future sequel and don't forget to state that the sequel retained everything they liked in the original game so much but acquire some advanced breathtaking features. Likewise, inform some of players who hatred toward the first version of the game that you've realised the mistakes that were made and would like to know their opinion about the sequel. Believe us, it will help you in your marketing campaign.
    In addition, you can gain more money from the first release thanks to people's natural curiosity. Basically, there will be a lot of people who would like to compare the original game and a sequel in order to follow the improvements.

    Step#3 Sequel Dev Measures</h2>

    The ideal merger of an old concept and new features defines the sequel success. You need to remember that no player will appreciate the doppelganger of the original game because to be addictive an adventure should feel familiar and be one-of-a-kind at the same time. Creation of such game demands just a few modifications and improvements in the original. See the following list to explore the possible sources of adjustment.

    Structure

    Conduct a research and you will know if the structure of your game doesn't correlate with the game category. In that case, it needs to be renovated. However, be careful and don't go in too many updates. Leave the shell and the main features that correspond with the game genre. As it was stated before, players like to be involved in a familiar, but unique game. If you insert new elements or features into a gameplay, include the full and detailed explanation into the tutorial menu.

    Gameplay

    It's probably the most common way of making a sequel - gameplay adjustments. The pitfall you can come across is that you need to strike a balance between flexibility and innovations. Besides, the gameplay should correlate with target audience needs. You can modify gameplay in a variety of options. For instance, you can add additional levels, alternative game modes or experiment with mechanics. Just always remember about the balance of simplicity and complexity. The games that are too easy to understand will be abandoned as easy as the ones that are too hard to play.

    Mechanical

    Pay special attention to the elaboration of the technical aspects of the game development process. Make sure you eliminate and fix all critical issues, for instance, server problems or loading speed and optimize the game size if necessary.

    By following this guide, you can find your sequel at the top soon after the release. Good luck!

  22. Super Mario MMORPG Brainstorm/Team Building

    Introduction</h1>

    Hey guys! I'm new to this forum but ready to hop into action! I got a base engine ready to go for an online MMORPG game, in which is ready to be expanded on! I need a skilled team to help me through the way!

    Mario MMORPG</h1>

    What is it?</h2>

    As of this moment.. nothing! That's where you come in! I need a skilled team of people who can help brainstorm and put together an amazing custom Mario MMORPG! I have the base engine and an extensive amount of experience in programming. The programming language as of right now is Visual Basic. There are quite a few fields of positions availible and desperatly needed!

    What do we need?</h2>

    I need a skilled or not so skilled group of people with the motivation to build a great game together! Currenty I am requiring the following:

    ~Programmers(Urgent)
    ~Idea Generators/Game Planners(Urgent)
    ~Moderators(When put online!)
    ~Map creators
    ~Game Dev's(Maps, Items, Shops, NPC's, and any other aspects!
    ~Administrators
    ~Possible Server Hosts/Backup Hosts(Urgent)(This is a serious position and gives full control of the game, don't expect just anyone to be chosen! This is a high "honour!
    ~Possible Co-Owners if skill level is high enough!(If you are a server host, you are automatically a Co-Owner!)

    and, so far that is all I can conclude to what I need so far! I will add or remove positions accordingly!


    How to apply?</h2>

    So if you are indeed interested or have another position you feel you'd fit let me know! You can respond to me directly on this post, on facebook at (www.facebook.com/smdx24), or in PM! Please use this application:

    Name:
    Position Applied For:
    Date:

    Skills or Acheivments:
    -
    -
    -
    Additional Info/Comments:

    </blockquote>

    Conclusion</h1>

    Thank you very much for taking the time to read all this, and I do hope your interested as an applicant or a beta tester! I am very excited to get this project on the road, and work with all of you as a team! I'm hoping other people are too!

    Progress/Update Log</h1>
    Jan. 18th, 2016: Initial release

  23. Super Mario MMORPG Brainstorm/Team Building

    Introduction</h1>

    Hey guys! I'm new to this forum but ready to hop into action! I got a base engine ready to go for an online MMORPG game, in which is ready to be expanded on! I need a skilled team to help me through the way!

    Mario MMORPG</h1>

    What is it?</h2>

    As of this moment.. nothing! That's where you come in! I need a skilled team of people who can help brainstorm and put together an amazing custom Mario MMORPG! I have the base engine and an extensive amount of experience in programming. The programming language as of right now is Visual Basic. There are quite a few fields of positions availible and desperatly needed!

    What do we need?</h2>

    I need a skilled or not so skilled group of people with the motivation to build a great game together! Currenty I am requiring the following:

    ~Programmers(Urgent)
    ~Idea Generators/Game Planners(Urgent)
    ~Moderators(When put online!)
    ~Map creators
    ~Game Dev's(Maps, Items, Shops, NPC's, and any other aspects!
    ~Administrators
    ~Possible Server Hosts/Backup Hosts(Urgent)(This is a serious position and gives full control of the game, don't expect just anyone to be chosen! This is a high "honour!
    ~Possible Co-Owners if skill level is high enough!(If you are a server host, you are automatically a Co-Owner!)

    and, so far that is all I can conclude to what I need so far! I will add or remove positions accordingly!


    How to apply?</h2>

    So if you are indeed interested or have another position you feel you'd fit let me know! You can respond to me directly on this post, on facebook at (www.facebook.com/smdx24), or in PM! Please use this application:

    Name:
    Position Applied For:
    Date:

    Skills or Acheivments:
    -
    -
    -
    Additional Info/Comments:

    </blockquote>

    Conclusion</h1>

    Thank you very much for taking the time to read all this, and I do hope your interested as an applicant or a beta tester! I am very excited to get this project on the road, and work with all of you as a team! I'm hoping other people are too!

    Progress/Update Log</h1>
    Jan. 18th, 2016: Initial release

  24. Curseye3DEngine - realtime 3D Game Engine

    The Background of Curseye3DEngine</h1>


    In this article I want to present my self-developed 3D Engine from scratch. The development started 2 years ago in the context of my final graduation project. Meanwhile the engine is fitted with several state-of-the-art techniques and a professional rendering-pipeline with a plenty of different shaderprograms. My next goal is to proceed the development and get on a par with famous game engines like Frostbite or Unreal. But in contrast to the famous commercial used engines, Curseye Engine will be a license free Open Source engine for everyone. But reaching this goal by my own is nearly impossible. I want to built up a community that participates in the project.


    Current Development Status</h1>


    It is already possible to design unique simulations, load individual terrains, fill the simualtion with water/ocean and add as many 3D objects as the designer likes.

    The Curseye Engine owns a realisitc water renderer with a fully independent realtime fast fourier transform implementation (FFT). The FFT rendering manner is the world-class technique for simulating water as it is done in CGI movies or AAA games.

    teaserbox_19673549.png?t=1451779095
    Ocean Renderer of Curseye Engine


    teaserbox_19672957.jpg?t=1451775864
    Bezíer interpolated bumpmapped terrain surface


    teaserbox_19648299.png?t=1451693626
    Distance-based tessellation algorithm with three alterable variables
    to define appropiate scene-dependent tessellation


    For detailed rendering-techniques, github-repository of Curseye Engine, Demos and an executable Ocean-Simulation for download vist the website http://www.curseye3d.com
    If my project convinced you and you would like to support my development progress I am grateful for becoming a backer of my kickstarter-campaign https://www.kickstarter.com/projects/1240140588/curseye3dengine?ref=card

    I appreciate for considering my article.
    Regards.

  25. Experience with Unity3D - My First Game

    How It All Began


    10 months into a mind numbingly stupid and boring IT job, I find my interest in game development. It was not an epiphany that struck, but more of reverse engineering that led me to game development. With interests in Coding, Gaming and Physics, game development turned out to be the only career I thought I would really enjoy. And then I did.

    Now where to start?


    Explaining the Concept


    This is the tutorial part of your article. What are you trying to convey to your readers? In this main body section you can put all your descriptive text and pictures (you can drag and drop pictures right into the editor!).

    Using the Code


    (Optional) If your article is about a piece of code create a small description about how the code works and how to use it.

    /* Code block here */
    

    Interesting Points


    Did you stumble upon any weird gotchas? .. things people should look out for? How would you describe your experience writing this article.

    Conclusion


    Wrap up any loose ends for your article. Be sure to restate what was covered in the article. You may also suggest additional resources for the reader to check out if desired.

    Article Update Log


    Keep a running log of any updates that you make to the article. e.g.

    6 Feb 2020: Added additional code samples
    4 Feb 2020: Initial release

    • Dec 07 2015 01:39 AM
    • by RedSam
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