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in DirectX and XNA
Started by bluepig.man, 03 May 2013
constant reference, buffer
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in Game Programming
Started by Flicklizic, 18 Mar 2013
directX, game, game-engine and 3 more...
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D3D11
in DirectX and XNA
Started by Migi0027, 23 Feb 2013
D3D11, Dx11, constant, buffer and 5 more...
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DX11
in DirectX and XNA
Started by mrheisenberg, 13 Feb 2013
DX11, shader reflection, directx and 1 more...
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D3D11
in Graphics Programming and Theory
Started by wngabh11, 12 Feb 2013
D3D11, HLSL, constant buffer
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in DirectX and XNA
Started by Tim Coolman, 06 Nov 2012
hlsl, register, constant buffer and 2 more...
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D3D11
in DirectX and XNA
Started by Hyunkel, 16 Sep 2012
D3D11, constant buffer
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D3D11
in Graphics Programming and Theory
Started by Cygon, 17 Jul 2012
D3D11, constant buffers, textures and 3 more...
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D3D11
in DirectX and XNA
Started by Migi0027, 02 Jul 2012
D3D11, C++, Directx, 11, Constant and 2 more...
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D3D11
in DirectX and XNA
Started by NickUdell, 06 May 2012
D3D11, Direct3D11, slimDX, buffer and 3 more...
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D3D10
in DirectX and XNA
Started by Firelark, 19 Apr 2012
D3D10, Constant Buffer and 1 more...
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D3D11
in DirectX and XNA
Started by Joakitex, 27 Feb 2012
D3D11, hlsl, matrices, matrix and 7 more...
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in DirectX and XNA
Started by caballero, 29 Jan 2012
DX11, SlimDX, constant buffer and 1 more...
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