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D3D11
in DirectX and XNA
Started by Tim Coolman, Yesterday, 02:19 PM
D3D11, DirectX 11, Textured Quads and 4 more...
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D3D11
in DirectX and XNA
Started by Migi0027, 20 Mar 2013
D3D11, c++, directx, 11 and 2 more...
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D3D10
in Game Programming
Started by Flicklizic, 22 Mar 2013
D3D10, directX, light pre pass and 6 more...
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in Game Programming
Started by Flicklizic, 13 Mar 2013
game engine, animation, model and 9 more...
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DX11
in DirectX and XNA
Started by e.s., 28 Jan 2013
DX11, DirectX, DirectX 11 and 2 more...
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DX9
in DirectX and XNA
Started by Opt7ons, 11 Jul 2012
DX9, hlsl, sharpdx, directx and 10 more...
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D3D9
in DirectX and XNA
Started by Liemarzac, 17 Dec 2012
D3D9, DirectX9, Instancing
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in DirectX and XNA
Started by stauffec, 26 Nov 2012
instancing vertex buffer
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SlimDX
in DirectX and XNA
Started by porters, 15 Nov 2012
SlimDX, mesh, instancing and 1 more...
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HLSL
in DirectX and XNA
Started by mrheisenberg, 09 Sep 2012
HLSL, hlsl, rotation, transform and 1 more...
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DX11
in DirectX and XNA
Started by mrheisenberg, 21 Aug 2012
DX11, instancing, instance buffer and 2 more...
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in DirectX and XNA
Started by gnomgrol, 09 Aug 2012
directx, c++, map, instancing
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XNA
in Game Programming
Started by Drakken255, 07 Aug 2012
XNA, Instancing, Chunk, Hardware and 1 more...
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in DirectX and XNA
Started by neonic, 06 Aug 2012
D3D, Vertex Buffer, Game Engine and 3 more...
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in Graphics Programming and Theory
Started by raydey, 18 Jul 2012
instancing direct3d artifact
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D3D11
in DirectX and XNA
Started by Drop, 28 May 2012
D3D11, C++, HLSL, GUI, quad and 1 more...
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HLSL
in DirectX and XNA
Started by RyxiaN, 25 May 2012
HLSL, terrain patches, instancing and 1 more...
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DX9
in DirectX and XNA
Started by CptBonex, 18 May 2012
DX9, C#, DirectX, Instancing and 2 more...
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D3D10
in DirectX and XNA
Started by Tournicoti, 21 Feb 2012
D3D10, instancing
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